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Offensive Spin

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Offensive SpinEdit

For the next 4 rounds the Blade gains:

  • Movement rate doubles.
  • Adds +2 to hit and damage.
  • Adds +1 attack per round (does not stack with Haste or similar abilities).
  • All damage rolls will be maximum rolls.
  • Defensive Spin cannot be used simultaneously

The game engine applies max damage this by by setting the caster's DAMAGELUCK modifier (which accounts for the seemingly random variation in damage that a character can do from one hit to the next) to its maximum value, 20, for the spell's duration. This is effectively a longer duration version of Kai or shorter duration Righteous Magic with no required cast time.

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