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AR2400BG1worldmap Peldvale is one of the areas from the World Map.

The Peldvale sits east of the Friendly Arm Inn, but generally is not encountered until Chapter 3 – en route to the Bandit Camp to the north.

Much of the area is taken up by four large lakes and two smaller ones. There are also a few cliffs and patches of impenetrable forest, making travel through the area a series of twists and turns.

EncountersEdit

  • Viconia (449,738) – An evil drow cleric and potential companion is on the run in the north-western part of Peldvale.
  • Palin or Ted (3377,463) – Hunting on the northernmost lakeshore; which one depends on whether one has begun Chapter 3.
  • Raiken (4013,594) – Only a few steps to the east, a named bandit amongst bandits will try to rob or kill you, forcing you to kill him, or else introduce you to Tazok at the Bandit Camp.
Note: Raiken, as well as his fellow Teven in the Larswood, will no longer be encountered here if Gorion's Ward has already emptied the trapped chest in the Bandit Camp's main tent, thus beginning Baldur's Gate Chapter 4.

TreasureEdit

The lakes in this area have quite a few barrels washed up on their shores, some of which are lootable for small amounts of gold. 65Gold Piece IMISC0700000 Item icon BG1 can be found in four barrels:

  • 1207,1798 – Western shore of the western great lake: 10Gold Piece IMISC0700000 Item icon BG1
  • 1413,3464 – Southern shore of the southern great lake: 10Gold Piece IMISC0700000 Item icon BG1
  • 2904,2473 – Southern shore of the eastern great lake: 13Gold Piece IMISC0700000 Item icon BG1
  • 4093,2550 – Southeast to that eastern lake, at the smaller pond's shore: 32Gold Piece IMISC0700000 Item icon BG1
Note: Locations are the same for both game editions.

EnemiesEdit

TransitionsEdit

  • N: Bandit Camp (hidden until Chapter 3, after killing Tranzig at Feldepost's Inn in Beregost or convincing Teven or Raiken to take you there)
  • W: three areas:
  • S: two areas:
  • E: no exit
Note: Some of these transitions and travel times seem unlikely, if not just plain wrong, when referencing the World Map(s). The map was revised somewhat for Baldur's Gate: Enhanced Edition, improving the plausibility of none of these transitions, instead worsening the situation for a few.