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Priest of Helm is one of the five class kits available to Cleric. Characters choosing this kit option devote themselves to worshipping Helm, the Watcher and are restricted to taking a Lawful or true neutral alignment.

Alignment
Original
game
Enhanced
Editions
LG NG CG
LN TN CN
LE NE CE
LG NG CG
LN TN CN
LE NE CE

As a general rule, cleric kits gain two bonus special abilities each without any added penalties compared to the base class, so it is generally advisable to always choose a kit that suits your alignment preferences over the "vanilla" cleric class.

The Priest of Helm is able to heal others and one of the four classes which can cast priest spells. They can wear all kinds of armor, just like warriors, except mages robes, but their ethos prohibits them from using weapons and missiles with sharp points & edges and start with two weapon skill points fewer.

Ability Scores[]

Ability Score Min. requirement. Max. requirement
Strength 3 18
Dexterity 3 18
Constitution 3 18
Wisdom 9 18
Intelligence 3 18
Charisma 3 18

Note: For the information of this table the human race was used, because they have no character bonuses/penalties related to race and therefore act like a 'neutral'. For other races this may be slightly different. See Ability Scores for more information.

Turn Undead[]

Priest and paladins have the ability turn undead creatures. When this mode is activated and undead creatures are in range of the character, there is a possibility they will stop attacking their targets and run away from the character until the effect is worn off. Whenever the priest or paladins gains a level, this mode will become more powerful. As good-aligned priests, Priests of Helm may use this mode to destroy the undead instantly.

Priest Spells[]

Clerics can use priest spells and only the following spells are available to clerics. Some spells are not available for priests, depending on the alignment the character started with, not the alignment the character currently has.

Level 1[]

Level 2[]

Level 3[]

Level 4[]

Level 5[]

Level 6[]

Level 7[]

Class abilities[]

Priests of Helm have two innate abilities:

  • Seeking Sword: Gains one use at level 1 and an additional use every 10 levels thereafter. This spell creates a sword in the Cleric's hand that cannot be dropped or unequipped. The sword is enchanted as a +4 weapon and provides a -4 THAC0 bonus, but no damage bonus. It deals 2d4 damage to any target it hits. The weapon sets the Cleric's number of attacks per round to 3 and lasts for 1 round per level. While it is equipped, the wielder cannot cast further spells.
  • True Sight (innate): Gains one use at level 1 and an additional use every 5 levels thereafter. The spell casting speed is much quicker than the Arcane or Priest spell versions. Otherwise, it isn't much different than the True Sight spell. It remains a powerful illusion revealing and destroying tool.

Holy Symbol[]

Upon reaching level 24, Priests of Helm receive his holy symbol which grants bonus lvl 6 and lvl 7 spell slots - one per each level - among other things.

Spell progression[]

Spell lvl/


Cleric/Druid lvl

1 2 3 4 5 6+ 7++ Total # of spellslots
1 1 - - - - - - 1
2 2 - - - - - - 2
3 2 1 - - - - - 3
4 3 2 - - - - - 5
5 3 3 1 - - - - 7
6 3 3 2 - - - - 8
7 3 3 2 1 - - - 9
8 3 3 3 2 - - - 11
9 4 4 3 2 1 - - 14
10 4 4 3 3 2 - - 16
11 5 4 4 3 2 1 - 19
12 6 5 5 3 2 2 - 23
13 6 6 6 4 2 2 - 26
14 6 6 6 5 3 2 1 29
15 6 6 6 6 4 2 1 31
16 7 7 7 6 4 3 1 35
17 7 7 7 7 5 3 2 38
18 8 8 8 8 6 4 2 44
19 9 9 8 8 6 4 2 46
20 9 9 9 8 7 5 2 49
21 9 9 9 9 8 6 2 52
Notes
Priest gain additional spell slots for their wisdom.
+Usable by priest whose wisdom is 17 or higher
++Usable by priest whose wisdom is 18 or higher.

Clerics whose wisdom is lower than 18, can use lvl 7 spells in Baldur's Gate II: Throne of Bhaal.

Table for experience, hit points and weapon proficiency[]

Level Experience required Hit dice (d8) Weapon proficiency
1 0 1 2
2 1,500 2
3 3,000 3
4 6,000 4 1
5 13,000 5
6 27,500 6
7 55,000 7
8 110,000 8 1
9 225,000 9
10 450,000 9 + 2
11 675,000 9 + 4
12 900,000 9 + 6 1
13 1,125,000 9 + 8
14 1,350,000 9 + 10
15 1,575,000 9 + 12
16 1,800,000 9 + 14 1
17 2,025,000 9 + 16
18 2,250,000 9 + 18
19 2,475,000 9 + 20
20 2,700,000 9 + 22 1
21 2,925,000 9 + 24
22 3,150,000 9 + 26
23 3,375,000 9 + 28
24 3,600,000 9 + 30 1
25 3,825,000 9 + 32
26 4,050,000 9 + 34
27 4,275,000 9 + 36
28 4,500,000 9 + 38 1
29 4,725,000 9 + 40
30 4,950,000 9 + 42
31 5,175,000 9 + 44
32 5,400,000 9 + 46 1
33 5,625,000 9 + 48
34 5,850,000 9 + 50
35 6,075,000 9 + 52
36 6,300,000 9 + 54 1
37 6,525,000 9 + 56
38 6,750,000 9 + 58
39 6,975,000 9 + 60
40 8,000,000 9 + 62 1
Total 12

External Links[]

Helm on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.

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