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Description[]

A Protection From Magic scroll invokes a very powerful, invisible globe of anti-magic in a 3-ft. radius from the user. No form of magic can pass into or out of it, but physical matter is not hindered. This will remove spell effects that the caster is currently under. The effect is not permanent, however, and will wear off within 2 hours.

Explanatory Notes[]

Here are some facts and notes about what occurs when a Protection From Magic spell is cast from the scroll.

  • In the first opus of Baldur's Gate and in Siege of Dragonspear, the spell is cast on the user of the scroll. In the second opus, where the scroll is much rarer, one creature within 30 feet can be on the receiving end.
  • The spell has no assigned School or Type, such as "Abjurer" or "Magic Attack" as examples. Spell Immunity cannot block the scroll's spell.
  • The effects can't be removed or dispelled once cast. The duration of the spell must run its course.
  • Feeblemindedness and Deafness are cured.
  • The spell will immediately remove all dispellable effects on the target creature. Examples include; Stoneskin, Potion of Power, Potion of Fire Resistance.
  • While under the spell, a creature has 100% Miscast Magic upon their Wizard and Cleric spell casting abilities.
  • Innate spell abilities selected by the innate menu button can still be used, such as Enrage, Evasion, or Hardiness.
  • The spell gives the same protections as a Demi-Lich, and more. No spell or effect of level 1 through 9 can affect the creature, unless it is an innate ability that they cast on themselves and it isn't marked hostile or dealing damage. This means, for example, that the character cannot be healed by magic unless it is a self-cast innate ability like Lay On Hands. The single exception is Time Stop, which because of the unique way it functions, Protection From Magic will not protect against.
  • Despite the spell's description, magical sources that have 0 (zero) spell level power can affect the creature under this spell, such as a Psionic Blast.

Scroll Locations[]

Baldur's Gate[]

Siege of Dragonspear[]

Gladiators of Thay[]

  • May be given by Gerrold Darkfellow

Shadows of Amn[]

Gameplay[]

  • Instead of self-usage for protection, its guaranteed dispel & spell failure effects are very harmful to enemies as a disabler (but this only works in Baldur's Gate 2, where only two scrolls exist in the entire game).
  • The scroll may be rare, but your Simulacrum is not, equip the scroll beforehand and use it from your images, same goes for all consumables in the quick use slots (not your backpack).
  • Extended usage:
    • Can use sequencer, innate powers from special abilities menu, can only be affected by the positive/healing types
    • Can trigger contingency, can be affected by both positive/healing and negate/harmful types
    • Can still use items, including wands, but can be affected by them in turn
    • Cannot block physical attacks, nor the weapon’s elemental damage or on-hit effects
    • Cannot block Dispel Magic, but can't be dispelled by it either
  • See Status Effects for more of its uses

Bugs[]

As of BG2EE 2.6, The Protection from Magic Scroll is not removing all buffs before going into effect. This is identified for correction in the pending Enhanced Edition Fix Pack (EEFP). Ref: (scrl07.itm)

Mod Content[]

Installation of the Sword Coast Stratagems Mod makes a few changes to the Scroll and spell (if you install that component, after being asked). These changes are made only if you are not playing with Spell Revisions Mod. From the SCS Readme:

Allow Spellstrike to take down a Protection from Magic scroll (BG2,BGEE,BGT,EET)

In the original game, the protective sphere produced by a Protection from Magic scroll is completely impenetrable by any spell at all - if you use one, all a hostile wizard can do is run away or fight in melee. This component allows the most powerful mage anti-magic spell, the 9th level spell Spellstrike, to destroy the anti-magic sphere of one of these scrolls. It also allows the anti-magic ray of the Hive Mother beholder to destroy the sphere.

If you are using the Icewind Dale spell system, Spellstrike and the Hive Mother ray can also destroy an Anti-Magic Shell.

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