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Protection From Magical Weapons gives the wizard complete invulnerability to all magical weapons, but does not block normal (non-enchanted) weapons.

Effects[]

When the spell is cast, it confers complete invulnerability to all magical weapons. This includes weapons that are blessed or enchanted. The attacks of powerful monsters are also considered magical weapons. This spell cannot be cast on anyone who is protected from normal weapons as well as anyone protected by Mantle, Improved Mantle, or Absolute Immunity. Due to the nature of this spell, with the short casting time and duration, it is mainly used to buy the wizard a few rounds in the thick of combat. This effect lasts for the duration of the spell or until dispelled.

Where to obtain its scroll[]

Baldur's Gate II: Shadows of Amn[]

Baldur's Gate II: Throne of Bhaal[]

Gameplay[]

  • Physical attacks from powerful monsters usually count as magical weapons.
  • Makes the user immune to responsible weapons, unlike Stoneskin or Iron Skins, it blocks on-hit elemental damage and all associated effects as well. For example, a Vampire's level drain from their claw attack, or a Mind Flayer's intelligence damage, are tied to them actually hitting their target, and thus are completely blocked because they can't hit the target under this spell (unlike Stoneskin, where the stat drain would still apply because they still hit your skin, only the physical damage would get negated). It also blocks weapon attacks that cause dispelling before the dispel can take effect (Arrow of Dispelling, Carsomyr).
  • Can be brought down by Breach or a successful Dispel Magic / Remove Magic spell. In Baldur's Gate 2, the rare Protection From Magic scrolls can also be used on enemies to dispel it.
  • A party can also keep a backup set of non-magical weapons ready to attack enemies that use this spell.
  • Can be used together with Protection From Normal Missiles to become completely immune to all ranged projectiles for a short time (and several enemies use this strategy).

Notes[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its description. See below:
Protection from Magical Weapons
Level: 6
School: Abjuration
Range: Personal
Duration: 4 rounds
Casting Time: 1
Area of Effect: Caster
Saving Throw: None
This spell creates an immobile, faintly shimmering magical sphere around the caster that cannot be penetrated by magical weapons; all such weapons are harmlessly deflected (missile weapons strike the sphere, then immediately fall to the ground). This includes weapons that are blessed or enchanted as well as attacks of especially powerful monsters. Due to this spell’s short casting time and duration, it is mainly used to buy the wizard a few rounds in the thick of combat. The spell’s effect lasts for the duration of the spell or until dispelled.

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