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Raise Dead

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Raise Dead restores life to one being. Once resurrected the target has one hit point. The rest of their health must be restored via rest or healing magic. This spell can be cast by priests at temples and by clerics.

In-Game Description Edit

Raise Dead (Necromancy)

Level: 5 Sphere: Necromantic Range: Sight of the caster Duration: Permanent Casting Time: 1 round Area of Effect: 1 person Saving Throw: Special

When the priest casts a raise dead spell, life can be restored to a dwarf, gnome, half-elf, halfling, elf, half-orc, tiefling or human. Note that the body of the person must be whole, otherwise missing parts are still missing when the person is brought back to life. The person has but 1 hit point when raised and must regain the rest by natural healing or curative magic.

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