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Raise Dead allows the cleric to restore life to an incapacitated companion, as long as the death is not permanent.

Description[]

When the priest casts a Raise Dead spell, <PRO_HESHE> can restore life to a dwarf, gnome, half-elf, halfling, elf, half-orc, or human.

Note that the body of the person must be whole, otherwise missing parts are still missing when the person is brought back to life. The person has but 1 Hit Point when raised and must regain the rest by natural healing or curative magic.

Gameplay[]

  • Revival must be done by clicking the gray colored companion portraits after selecting this spell, thus anyone whose portraits are forever gone can not be brought back to life, the situation includes: overkilled by suffering more than -10 HP by the death blow, frozen shattered, petrified shattered, disintegrated, player manually removing the gray portraits when reforming the party. However, if you're playing Shadows of Amn, there's still one chance for the permanently dead companions to come back: through Fate Spirit in Pocket Plane at the beginning of Throne of Bhaal campaign
  • Resurrected companions will lose all previously shape shifting states plus all stored spell sequencers or triggers
  • There's a number of alternatives to this spell for clerics of lower level or parties without one:

Bugs[]

  • There is no check for raised character to be of one of the applicable races, so any race can be raised, even dragons. Of course, primary function of this spell is to raise party members and they are mostly of applicable races. Yet, other characters can be targeted while alive, killed while the spell is being cast, and then raised, providing some potential for XP farming. Doing this action in game would be an exploit and an unintended game mechanic that undermines the game guardrails.

Tabletop comparison[]

In the tabletop original, using this spell causes the resurrected character to lose 1 point of constitution permanently. This penalty is deliberately left out of the game.

Gallery[]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its effects and description. See below:

Raise Dead
Level: 5
School: Necromancy
Sphere: Necromantic
Range: Short
Duration: Permanent
Casting Time: 1 round
Area of Effect: 1 person
Saving Throw: None

When the priest casts a Raise Dead spell, life can be restored to a dead comrade. Note that the body of the person must be whole; otherwise, missing parts are still missing when the person is brought back to life. The person has but 1 hit point when raised and must regain the rest by natural healing or curative magic.

Note: This spell is usable by Cleric/Paladin classes only.
Note:The SR version can only be cast on a character portrait or a mummy/revenant.

External links[]

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