Quest #1: Lord TombelthenEdit
This quest is started by the appearance of Mairyn the Forest Spirit, one of the fae residents of the region, who pleads with the party to stop a party of humans who are destroying the forest by tearing down trees and ripping open the earth near the Shadow Portal.
When the party approaches, they encounter Lord Tombelthen, who explains he is looking for a cache of Mithril hidden in the area by an ancestor of his, and he refuses to leave without it.
The second Journal Half found in the Shadow Dungeon informs the player where the Mithril is located, but it can be found by exploring the area east of Lord Tombelthen's location, where a number of Skeletons surround a rock outcropping: the Mithril Medallion hidden in a crack in the rock is what the noble seeks.
Upon returning to Lord Tombelthen, he offers the party 1000 gold pieces in exchange for its return, though they can also haggle for a higher price or just give it to him. Either way, he leaves in peace.
Alternatively, the party can simply kill the noble and his workers.
Upon confirming the departure or deaths of the people to Mairyn, the part is rewarded with 21500 EXP.
Quest #2: Orog AttackEdit
Delon will approach the party, begging for help, to begin this quest. He begs you return to Imnesvale and talk to Minister Lloyd. Once issued, the party has three days to do so before they fail this quest.
Minister Lloyd explains that a number of Orc raiders have attacked, and they have pinned Madulf the Ogre Deserter and one of the village's shepherd boys inside of a nearby cave. The party will need to dispatch the raiders - several Orogs backed by Orc archers - and then check on Madulf and the shepherd boy.
The party will receive 21750 EXP for speaking to Madulf, and another 25000 EXP when they return to Minister Lloyd and tell him the story that Madulf shares with them.
Quest #3: Umar the WitchEdit
The finale of this questline sees the party directed to the entrance of the Shadow Dungeon in the Temple Ruins, where Mairyn appears and begs them to destroy Umar the Witch, who has returned as a foul shade and has begun to poison the woodland with her magic.
Umar surrounds herself with assorted lesser undead, like Skeletons and Zombies, and attacks in a team with her Imp familiar.