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Reputation is a game mechanic present in both Baldur's Gate and Baldur's Gate II. It represents the general perception of the party as a force for either good or evil.

Reputation affects interaction and outcomes with all people you are going to meet. At lower reputation, the party is hunted down by law-enforcement and shopkeepers refuse to sell items to your group, while high reputations means you can buy items from shopkeeper with a reduced price.

Companions react to the party's alignment, making comments to indicate their mood. In Baldur's Gate, a Reputation that is too high or too low will prompt some companions to leave the party - this is most common for Good companions in a party with a low Reputation - while other companions will complain, but will not take actions unless removed from the party. In this case, these companions will depart the game permanently. In Baldur's Gate II, a character dissatisfied with a party's Reputation will always leave the party when it grows too high or low, but can be re-recruited if the player modifies their Reputation more to their liking.

Be warned: in the first Baldur's Gate, a character who is removed from the party whilst their attitude towards the party's Reputation is Angry will promptly depart the area and become impossible to recruit again! If you must remove a character who is upset with your Reputation, consider adjusting your Reputation first before removing them should you desire their services in future.

Good characters will complain at low reputation AND will leave the party in the moment that 2 or less reputation points is hit AND any amount of XP is received (by any source).

Evil characters will complain at high reputation AND will leave the party in the moment that 19 or more reputation points is hit AND any amount of XP is received (by any source).

Neutral characters will strangely accept any reputation above 6 but will complain once that number is reduced. Neutral NPCs will leave the party in the moment that reputation reach 1 AND any amount of XP is received (by any source) but won't be angry or break if it becomes high - although they will complain a lot.

Reputation can be gained by donating money to priests in their temples up to a reputation of 18 points and by completing certain subquests. Reputation can be lost by committing crimes, ranging from theft, trespassing and murder. The reputation number is between 1-20.

In Baldur's Gate, Reputation also affects the abilities gained after Dreams. Reputation 10 or above at the time of the dream gains Cure Light Wounds twice, then Slow Poison twice, and finally, Draw Upon Holy Might twice. Nine points or lower reputation or below similarly gains Larloch's Minor Drain twice, then Ghoul Touch twice (Horror is gained instead if playing on the Enhanced Edition), and finally, Vampiric Touch twice.

Starting reputation

Whenever you start a game with a new character or after exporting an existing character to Baldur's Gate, this will be starting reputation of the character. See Alignment for more information.

Alignment Reputation
Lawful Good 12
Neutral Good 11
Chaotic Good 11
Lawful Neutral 10
True Neutral 10
Chaotic Neutral 10
Lawful Evil 9
Neutral Evil 9
Chaotic Evil 8

Effects of Actions on reputation table.

This table describes the effects of any action that has effect on reputation. The number in parentheses is the minimal number that must be given to the church, when you give 200 gold instead of the 100 gold that is needed, will not lead to the gain of double reputation. Note: you can buy reputation points up to lvl 18. To buy your reputation back after become a villain, you need at least 2100 gold for a reputation of 10 or at least 4200 gold for a reputation of 18.

Reputation level Killing an innocent Injuring an innocent Stealing Killing Flaming Fist Soldier Giving money to the church

(BG)

Giving money to the church

(BG:EE)

Giving

money

to the

church

(SoD)

Giving money to the church. (BG2
20 (heroic) -10 -2 -1 -10 - -
19 -10 -2 -1 -10 - -
18 (heroic) -9 -2 -1 -9 - -
17 -8 -1 -1 -9 +1 (5000) 5000 5000 5000
16 -7 -1 -1 -9 +1 (4000) 2500 2500
15 -6 -1 -1 -8 +1 (3000) 2000 2000
14 -5 -1 -1 -8 +1 (3000) 1500 1500
13 (popular) -5 -1 -1 -7 +1 (2000) 1000 1200
12 -5 -1 -1 -7 +1 (200) 800 800 900
11 -4 -1 -1 -6 +1 (100) 500 500 700
10 (start) -4 -1 -1 -6 +1 (100) 300 500
9 -3 -1 -1 -5 +1 (100) 200 400
8 -2 -1 0 -5 +1 (100) 100 300
7 (despised) -2 -1 0 -4 +1 (100) 150 200
6 -2 -1 0 -3 +1 (200) 300 400
5 -2 -1 0 -2 +1 (200) 500 500
4 -1 0 0 -2 +1 (2000) 600 1000
3 (villain) -1 0 0 -1 +1 (3000) 1000 1000
2 -1 0 0 -1 +1 (4000) 1200 1200
1 (villain) 0 0 0 0 +1 (5000) 1500 1500

Reaction adjustment

This table describes the reaction of NPCs and the relation with reputation. Charisma also gives an reaction adjustment, see Character Abilities for more information. Note that killing the Flaming Fist soldiers who appear will further decrease your reputation.

Reputation Effect
20 +4 reaction adjustment to the party.
18-19 +3 reaction adjustment to the party.
16-17 +2 reaction adjustment to the party.
14-15 +1 reaction adjustment to the party.
8-13 No adjustment
7 -1 reaction adjustment to the party.
6 -2 reaction adjustment to the party.
5 -3 reaction adjustment to the party. 10% chance of a group of Flaming Fist spawning and moving toward the party.
4 -4 reaction adjustment to the party. 20% chance of a group of Flaming Fist spawning and moving toward the party.
3 -5 reaction adjustment to the party. 30% chance of a group of Flaming Fist spawning and moving toward the party.
2 -6 reaction adjustment to the party. 50% chance of a group of Flaming Fist spawning and moving toward the party.
1 -7 reaction adjustment to the party. A group of Flaming Fist will spawn and move toward the party.

NPC reactions toward reputation

This table shows the reactions from NPCs, including companions, towards the protagonist. Here is a list which describes the words used in the table.

  • Happy: he/she likes the reputation of the party. The companion can join the party again from the area where they parted, if this was done.
  • Neutral: the companion has nothing special to comment on the reputation of the protagonist. The companion can join the party again from the area where they parted, if this was done.
  • Unhappy: the companion doesn't like the reputation of the party and encourage earning a different reputation, but he/she will not leave the party on his/her own will. The companion won't join the party again if the party leader decides to go on without the companion. This companion cannot be found ever again in the game.
  • Angry: the companion doesn't like the reputation of the party and will threaten to leave the party if reputation drops/soars any further. The companion won't join the party again if the party leader decides to go on without the companion. This companion cannot be found ever again in the game.
  • Break: the companion doesn't like the reputation of the party and will leave the party at any moment. This companion cannot be found ever again in the game after he/she leaves.

Alignment
Reputation Good Neutral Evil
1 Break Break Happy
2 Break Angry Happy
3 Angry Angry Happy
4 Angry Unhappy Happy
5 Angry Unhappy Happy
6 Unhappy Neutral Happy
7 Unhappy Neutral Neutral
8 Unhappy Neutral Neutral
9-12 Neutral Neutral Neutral
13 Happy Neutral Unhappy
14 Happy Neutral Unhappy
15 Happy Neutral Unhappy
16 Happy Neutral Angry
17 Happy Neutral Angry
18 Happy Neutral Angry
19 Happy Unhappy Break
20 Happy Unhappy Break

Reputation effect on shop prices

This table shows the effect of reputation and store prices. Somehow, party leaders with high Charisma do have some effect on the prices of the store. See Character Abilities on Charisma.

Reputation Item price adjustment
(when buying from merchants)
Alt. 1 Alt. 2
(experiments [1])
20 -50% -30%
19 -40% -25%
18 -30% -20%
17 -20% -15%
16 -15% -10%
15 -10% -5%
10-14 Neutral Neutral
9 +10% ?
8 +20% ?
7 +20% ?
6 +30% ?
5 +40% ?
4 +50% ?
3 +100% ?
2 +900% ?
1 +900% ?

Subquests Involving Reputation

Baldur's Gate & Baldur's Gate: EE

(+) Gain reputation

(+/-) Gain or lose reputation

(-) Lose reputation

Baldur's Gate II: Shadows of Amn

(+) Gain reputation

  • (+1 Rep.) The Lost Mother
  • (+1 Rep.) The Slave Escort
  • (+1 Rep.) Freeing the Slaves
  • (+1 Rep.) Charity for an Ex-Slave
  • (+1 Rep.) The Skinner Murders
  • (+1 Rep.) Delivering the head of Neb to Chief Inspector Brega
  • (+1 Rep.; x?) Donate at various temples (repeatable?)

(+/-) Gain or lose reputation

(-) Lose reputation

  • (-2 Rep.) Saving Viconia (BGII) (if you hire her)
  • (-2 Rep.) Buried Alive (if you accept the ransom)
  • (-1? Rep.) Use the Slave Killing Device in the Ust Natha Tavern in Chapter 5

Achievements

File:Hero achievement icon.png

Hero

Acquire Heroic reputation.

File:Villain achievement icon.png

Villain

Acquire Despised reputation.

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