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Safana is a chaotic neutral human thief and potential Companion found in the central wilderness of the Lighthouse area (3750, 2390). She will ask the party to help her find some treasure and will join them if they agree. This may require you to dismiss, at least temporarily, one party member. This begins the quest Safana's Treasure Hunt.

Note: The party must have at least one male party member to receive Safana's request for assistance.

Safana requires you to aquire the Manual of Bodily Health from Black Alaric's cave in the north-west of the map in which you find her. Afterwards, she will offer to join the group permanently. She always has the following items when joining the party: a dagger, ten throwing daggers and studded leather armor, except in Baldur's Gate: Enhanced Edition where her weapons are a Ninja-To and 20 Darts.

  • Safana has "Charm Person" as a special ability - the target must make a save versus spell or be charmed for 100 seconds.

Recruited at level 6, Safana has 25 hp, and Weapon Proficiencies in:

  • Scimitar/Wakizashi/Ninjato +
  • Dart +
  • Single-Weapon Style +

Her thieving skills at level 6 are:

  • Open Locks 90
  • Find Traps 65
  • Pick Pockets 20
  • Move Silently 35
  • Hide In Shadows 25

Along with Ajantis Ilvastarr, Safana's CHA 17 is the highest of any companion in the game, making her an excellent leader for Neutral parties to gain store discounts and favourable reaction adjustments.  

Baldur's Gate: Enhanced Edition - Recruitment
Average party level Level XP Gold Hit Points Weapon Proficiencies Equipment Thief Skills
1.00 - 2.99 2 1281 15 9 (2d6)
  • Scimitar/Wakizashi/Ninjatō +
  • Dart +
  • Open Locks: +30
  • Find Traps: +20
  • Move Silently: +10
  • Hide In Shadows: +5
3.00 - 4.99 4 5036 47 19 (4d6)
  • Scimitar/Wakizashi/Ninjatō +
  • Dart +
  • Single-Weapon Style +
  • Open Locks: +50
  • Find Traps: +40
  • Move Silently: +15
  • Hide In Shadows: +10
5.00+ 6 20119 26 25 (6d6)
  • Open Locks: +70
  • Find Traps: +60
  • Move Silently: +20
  • Hide In Shadows: +15

In-game biographyEdit

When asked about her past, Safana spins tale upon tale involving fantastic liaisons with pirate captains, nobles, and royalty of all shapes and sizes. The consistent details seem to be that she grew up in the city of Calimport, surrounded by luxury. Her father was a very influential noble, and though she could have had anything, she apparently found herself too confined by her father's protective arm. She ran away in her early teens with the help of the first mate of the pirate ship 'Exzesus,' and remained with the crew for several years as they raided up and down the Sword Coast. Eventually she tried to manipulate the captain and found herself in a lot of trouble, escaping when the ship was at port in Baldur's Gate. She has many stories of her escapades after that, but if there is a grain of truth in them you certainly cannot find it.


Her general demeanor is flirtatious, and sometimes her personality borders on provocative. Safana seems to have an overwhelming confidence in herself as a sexual entity. This is most likely due to her beauty (which many take notice of). If the player character dismisses Safana; he or she claims that the party does not need another thief, even if she is completely gorgeous. This is then followed up by the player character's inner monologue reading: "What am I saying?"

Baldur's Gate 2: Shadows of AmnEdit

She reappears in Baldur's Gate II: Shadows of Amn. Safana and Coran have been travelling the Sword Coast together and Gorion's Ward finds Coran at the house in Area Forest of Tethyr. She has been kidnapped by wolfweres, and Coran asks the player character to rescue her. However, she has conspired with the wolfweres to kill Gorion's Ward because she wants to claim the bounty. Safana is killed by Lanshear the wolfwere, as she had other plans in mind for Coran.


  • (Selecting) "I'll do anything."
  • (Selecting) "Oh, I feel so sensual."
  • (Selecting) "Yes, dear?"
  • (Moving) "With pleasure."
  • (Moving) "Of course, darling."
  • (Moving) "If that's your desire."
  • (Clicking) "Between two evils, I always choose the one I haven't tried."
  • (Clicking) "I love it when you speak to me that way."
  • (Clicking) "When I'm good, I'm very, very good... but when I'm bad, I'm better."
  • (Party leader) "This is probably the sanest decision this group has ever made"
  • (Companion; death) "The rest of you should be careful. Lest you end up like our unfortunate friend."
  • (Low Health) "I'm hurt. S-stop what you're doing and help me now."
  • (Reputation; happy) "Mm. I keep very pleasant company."
  • (Reputation; unhappy) "I really think this party needs new leadership."
  • (Reputation; unhappy) "To lead this party, we need someone intelligent, preferably female, and most likely me."
  • (Reputation; breaking point) "I've tried to guide this group in the right direction, but I'm tired of trying. Goodbye."

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