A Sanctuary spell causes other creatures to ignore the existence of the cleric.


When the priest casts a Sanctuary spell, it causes all of his opponents to ignore his existence as if he were invisible. While protected by this spell, the subject cannot take direct offensive action without breaking the spell, but may use non-attack spells or otherwise act in any way that does not violate the prohibition against offensive action. This allows a warded priest to heal wounds, for example, or to Bless himself. The priest may not cast spells on other creatures without ending the spell.

Gameplay Edit

  • Unlike invisibility, Sanctuary does not grant a -4 bonus to THAC0, nor does it grant a thief backstab damage unless they also use Hide in Shadows while Sanctuaried
  • See also Invisibility Gameplay section