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When Shapechange is cast, the wizard is able to assume the form of a powerful creature of chosen.

EffectsEdit

With this spell, a wizard is able to assume the form of a powerful creature (mind flayer, iron golem, greater wolfwere, earth elemental, fire elemental, or giant troll). The spellcaster becomes the creature <PRO_HESHE> wishes and has almost all of its abilities. Thus, <PRO_HESHE> can change into a mind flayer to stun <PRO_HISHER> opponents and then become an earth elemental to crush <PRO_HISHER> foes. These creatures have whatever Hit Points the wizard had at the time of the shapechange. Each alteration in form requires only a second, and no system shock is incurred.

Gameplay Edit

Forms table Edit

Forms Scores Combat Defenses Immunities Special
Mind Flayer Str10
Dex10
  • Enchantment 2
  • Range 1 ft
  • Apr 4
  • 1d2 crushing, -5 int for 30 secs (bypass MR, no save) on hit
  • Speed 0
Iron Golem Str24
Dex9
  • Enchantment 4
  • Range 2 ft
  • Apr 1
  • 4d10 crushing
  • Speed 0
  • AC 3
  • Resistances to fire (125), magic fire (125), cold (100), magic cold (100), electricity (100), acid (100), magic (100), slashing (20), crushing (20), piercing (20), missile (20)
Backstab weapons of +2 enchantment or less, sleep, fear, hold, charm, paralysis, poison
Giant Troll Str18
Dex20
  • Enchantment 2
  • Range 1 ft
  • Apr 3
  • 2d6 piercing
  • Speed 1
  • AC 4
Stun, sleep, hold creature, paralyze
  • Regeneration 1hp/sec
Greater Wolfwere Str19
Dex19
  • Enchantment 1
  • Range 1 ft
  • Apr 3
  • 1d12 slashing
  • Speed 0
  • AC 2
  • Resistances to fire (50), magic fire (50), cold (50), magic cold (50), electricity (50), acid (50)
Enchantment 1 weapons & lower
  • Regeneration 6hp/sec 8hp/sec
Fire Elemental Str9
Dex9
  • Enchantment 4
  • Range 1 ft
  • Apr 1
  • 3d8 crushing + 1d6 fire
  • Speed 0
  • AC 2
  • Resistances to fire (50), magic fire (50)
Enchantment 2 weapons & lower
Earth Elemental Str19
Dex9
  • Enchantment 4
  • Range 1 ft
  • Apr 1
  • 4d8 crushing
  • Speed 0
  • AC 2
Enchantment 2 weapons & lower

Forms overview Edit

  • Helpless state guarantees hits from mind flayer form, and when int is drained lower than 1, the victim dies
  • In addition to the tanky resistances from iron golem form, backstabs in effects of Kai or Righteous Magic do massive damage
  • Combine Haste with greater wolfwere form to regenerate 16 hp/sec

Spell details & comparison Edit

  • Both form-changes of Polymorph Self and Shapechange are done via innate ability menu, which ignore dead/wild magic, with the latter even changeable while silenced; all forms except natural form (which is instantaneous) have a casting time of 1, thus can be interrupted; there's a one-round cool down before one can change into another form
  • Not all status from form creatures apply to the caster (see the above table for the changed); set str & dex based on form when change is done, but equipping score-altering items after that can set the scores based on items, ie, you can (re)equip Girdle of Hill Giant Strength if you aren't satisfied with Mind Flayer's low str; the current main-hand weapon will be replaced, though properties (other than str & dex mentioned before) from the off-hand weapon and any other equipped items are still in effect as long as you don't skip the natural form and change directly in-between, otherwise you'll have to re-equip the items for them to take effects again
  • Abilities & consumable items can be used but no spells from wizard or priest spell books may be cast
  • You may not Polymorph Self while in Shapechange; you may not talk while in form

Where to obtain its scroll Edit

BG2Edit

  • ToBcampaign
    ToBcampaignThis icon stands for the Throne of Bhaal campaign of both classic versions and enhanced editions
    : Arcana Archives