Shapeshifter is one of the three class kits for druids. These druids have freely accepted to be infected with lycanthropy and as a result, they can turn into werewolves right from the start, instead of earning their transforming abilities at level 7. This shapeshifting ability is much stronger than the other ones and takes a lot effort to have control of this form, that they sacrifice the other shapeshifting abilities. At level 13, they may turn into a greater werewolf once per day. The second penalty is that a shapeshifter can't wear any body armor.
|Character ability||Min. requirement.||Max. requirement|
- Prime Requisites for Dual-Classing. Humans Require a minimum of 15 in Wisdom and Charisma and a 17 in strength to dual class into a fighter..
Note: For the information of this table the human race was used, because they have no character bonunes/penalties related to race and therefore act like a 'neutral'. For other races this may be slightly different. See Character Abilities for more information.
Immunity to poisonEdit
At lvl 15, druids become immune to poison.
Druids gain 10% resistance to fire, cold, electricity and acid when they reach lvl 18. At lvl 21 and 24, they gain an additional bonus of 10%.
For the complete list of spells, see Spells (Baldur's Gate II). For the complete list of spell that can be used by clerics, druids and rangers, see Priest Spellbook (Baldur's Gate II). Here are all spells that can be used by druids and their class kits.
The Shapeshifter gains the ability to transform into a Werewolf at lvl 1 and into a Greater Werewolf at lvl 13. The shapeshifter can change forms once per every two levels attained (starting at lvl 1 for Werewolf and at lvl 13 for Greater werewolf). In the werewolf forms the character gains the following stats and resistances:
|Shape||STR||DEX||Con||Resist Fire||Resist Electr||Resist Cold||Resist Acid||Resist Magic||Resist Magical Fire||Resist Magical Cold|
The Shapeshifter cannot cast spells while in werewolf worm.
High-level class abilitiesEdit
Druids receive quest level priest spells which are added to the level 7 spellbook. The spells can only be selected once. To druids, these abilities become avialable when they reach lvl 15.
- Aura of Flaming Death
- Elemental Summoning
- Elemental Transformation (Fire)
- Elemental Transformation (Earth)
- Energy Blades
- Globe of Blades
- Greater Elemental Summoning, requires elemental summoning to be picked first.
- Mass Raise Dead
- Storm of Vengeance
- Summon Deva, only one can be picked, picking summon fallen deva makes summon deva unavailable.
- Summon Fallen Deva
|1||2||3||4||5||6+||7++||Total # of spellslots|
Table for experience, hitpoints and weapon proficiency.Edit
|Level||Required experience||Hit Dice (d8)||Weapon proficiency|
|10||125,000||9 + 2|
|11||200,000||9 + 4|
|12||300,000||9 + 6||1|
|13||750,000||9 + 8|
|14||1,500,000||9 + 10|
|15||3,000,000||9 + 12|
|16||3,150,000||9 + 14||1|
|17||3,330,000||9 + 16|
|18||3,450,000||9 + 18|
|19||3,600,000||9 + 20|
|20||3,750,000||9 + 22||1|
|21||3,900,000||9 + 24|
|22||4,150,000||9 + 26|
|23||4,400,000||9 + 28|
|24||4,700,000||9 + 30||1|
|25||5,000,000||9 + 32|
|26||5,500,000||9 + 34|
|27||6,000,000||9 + 36|
|28||6,500,000||9 + 38||1|
|29||7,000,000||9 + 40|
|30||7,500,000||9 + 42|
|31||8,000,000||9 + 44|
|32||9 + 46||Total: 9|