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Shapeshifter

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Shapeshifter is one of the three class kits for druids. These druids have freely accepted to be infected with lycanthropy and as a result, they can turn into werewolves right from the start, instead of earning their transforming abilities at level 7. This shapeshifting ability is much stronger than the other ones and takes a lot effort to have control of this form, that they sacrifice the other shapeshifting abilities. At level 13, they may turn into a greater werewolf once per day. The second penalty is that a shapeshifter can't wear any body armor.

Character abilitiesEdit

Character ability Min. requirement. Max. requirement
Strength 3 18
Dexterity 3 18
Constitution 3 18
Wisdom 12* 18
Intelligence 3 18
Charisma 15* 18
  • Prime Requisites for Dual-Classing. Humans Require a minimum of 15 in Wisdom and Charisma and a 17 in strength to dual class into a fighter..

Note: For the information of this table the human race was used, because they have no character bonunes/penalties related to race and therefore act like a 'neutral'. For other races this may be slightly different. See Character Abilities for more information.

Druid abilitiesEdit

Immunity to poisonEdit

At lvl 15, druids become immune to poison.

ResistanceEdit

Druids gain 10% resistance to fire, cold, electricity and acid when they reach lvl 18. At lvl 21 and 24, they gain an additional bonus of 10%.







Priest spellsEdit

For the complete list of spells, see Spells (Baldur's Gate II). For the complete list of spell that can be used by clerics, druids and rangers, see Priest Spellbook (Baldur's Gate II). Here are all spells that can be used by druids and their class kits.

Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
Armor of Faith Barkskin Call Lightning Animal Summoning I Animal Summoning II Animal Summoning III Confusion
Bless Charm Person or Mammal Cure Disease Cause Serious Wounds Cause Critical Wounds Conjure Animals Conjure Earth Elemental
Cure Light Wounds Find Traps Cure Medium Wounds Cloak of Fear Chaotic Commands Conjure Fire Elemental Creeping Doom
Detect Evil Flame Blade Dispel Magic Cure Serious Wounds Cure Critical Wounds Dolorous Decay Earthquake
Doom Goodberry Hold Animal Death Ward Insect Plague Fire Seeds Fire Storm
Entangle Know Alignment Invisibility Purge Defensive Harmony Iron Skins Harm Nature's Beauty
Shillelagh Resist Fire/Cold Miscast Magic Farsight Magic Resistance Heal Shield of the Archons
Slow Poison Protection from Fire Negative Plane Protection Mass Cure Physical Mirror
Rigid Thinking Slow Poison Pixie Dust Wondrous Recall
Strength of One Poison True Seeing
Summon Insects Protection from Lightning 7
7 8 11 11 10 9 Total all spells: 63


ShapechangeEdit

The Shapeshifter gains the ability to transform into a Werewolf at lvl 1 and into a Greater Werewolf at lvl 13. The shapeshifter can change forms once per every two levels attained (starting at lvl 1 for Werewolf and at lvl 13 for Greater werewolf). In the werewolf forms the character gains the following stats and resistances:

Shape STR DEX Con Resist Fire Resist Electr Resist Cold Resist Acid Resist Magic Resist Magical Fire Resist Magical Cold
Werewolf 19 16 15 0 0 0 0 0 0 0
Greater Werewolf 21 20 25 50% 50% 50% 50% 50% 50% 50%

The Shapeshifter cannot cast spells while in werewolf worm.

High-level class abilitiesEdit

Druids receive quest level priest spells which are added to the level 7 spellbook. The spells can only be selected once. To druids, these abilities become avialable when they reach lvl 15.

Spell progressionEdit

Spell lvl/

Druid lvl

1 2 3 4 5 6+ 7++ Total # of spellslots
1 1 - - - - - - 1
2 2 - - - - - - 2
3 2 1 - - - - - 3
4 3 2 - - - - - 5
5 3 3 1 - - - - 7
6 3 3 2 - - - - 8
7 3 3 2 1 - - - 9
8 3 3 3 2 - - - 11
9 4 4 3 2 1 - - 14
10 4 4 3 3 2 - - 16
11 5 4 4 3 2 1 - 19
12 6 5 5 3 2 2 - 23
13 6 6 6 4 2 2 - 26
14 6 6 6 5 3 2 1 29
15 6 6 6 6 4 2 1 31
16 7 7 7 6 4 3 1 35
17 7 7 7 7 5 3 2 38
18 8 8 8 8 6 4 2 44
19 9 9 8 8 6 4 2 46
20 9 9 9 8 7 5 2 49
21 9 9 9 9 8 6 2 52

Notes: Priests gain additional spell slots for their wisdom, see Character Abilities. +Usable by priest whose wisdom is 17 or higher. ++Usable by priest whose wisdom is 18 or higher.

Note that the wisdom requirement is gone Baldur's Gate II: Throne of Bhaal, any priest whose wisdom is lower than 16 may learn lvl 6 and 7 spells, including quest level priest spells


















Table for experience, hitpoints and weapon proficiency.Edit

Level Required experience Hit Dice (d8) Weapon proficiency
1 0 1 2
2 2,000 2
3 4,000 3
4 7,500 4 1
5 12,500 5
6 20,000 6
7 35,000 7
8 60,000 8 1
9 90,000 9
10 125,000 9 + 2
11 200,000 9 + 4
12 300,000 9 + 6 1
13 750,000 9 + 8
14 1,500,000 9 + 10
15 3,000,000 9 + 12
16 3,150,000 9 + 14 1
17 3,330,000 9 + 16
18 3,450,000 9 + 18
19 3,600,000 9 + 20
20 3,750,000 9 + 22 1
21 3,900,000 9 + 24
22 4,150,000 9 + 26
23 4,400,000 9 + 28
24 4,700,000 9 + 30 1
25 5,000,000 9 + 32
26 5,500,000 9 + 34
27 6,000,000 9 + 36
28 6,500,000 9 + 38 1
29 7,000,000 9 + 40
30 7,500,000 9 + 42
31 8,000,000 9 + 44
32 9 + 46 Total: 9

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