When Skull Trap is cast, a magical skull launches itself to the center of the target area and floats there until detonated.
|“|| Skull Trap|
Upon casting this spell, a skull is thrown by the caster at the target area until a creature comes within 20 ft. of it. When this happens, the skull is triggered and explodes, damaging everyone within a 30-ft. radius. The damaged inflicted is equal to 1d6 Hit Points per level of the caster, or half with a successful Save vs. Spell. When casting this spell, it is wise to set it far away from the party lest they set it off accidentally.
Where to obtain its scrollEdit
The Black PitsEdit
- Dinguer the Mad (×4)
Shadows of AmnEdit
Throne of BhaalEdit
- About one fifth smaller blast range than Fireball, but scales up to level 20 instead of 10, and dishes out magical damage, not the more commonly resisted fire type. If a high level mage stock up three Skull Traps in one Spell Sequencer, the max damage potential would be as high as 3 x 20 x 1d6. Do notice the delay before the explosion though, and place the traps accordingly.