When Skull Trap is cast, a magical skull launches itself to the center of the target area and floats there until detonated.
|“|| Skull Trap|
Upon casting this spell, a skull is thrown by the caster at the target area until a creature comes within 20 ft. of it. When this happens, the skull is triggered and explodes, damaging everyone within a 30-ft. radius. The damaged inflicted is equal to 1d6 Hit Points per level of the caster, or half with a successful Save vs. Spell. When casting this spell, it is wise to set it far away from the party lest they set it off accidentally.
Gameplay analysis Edit
It seems to be an ordinary spell at the first glace, but the game doesn't tell you that there's no limit in level scaling for this spell, which means you could get a maximum of 31 x 1d6 points of damage per cast, thus being an excellent candidate for Spell Sequencer and the combination of Robe of Vecna and Improved Alacrity for high level mages.