FANDOM


This page is for the sorcerer class in BG:EESoDBGIIToBBGII:EE.

Introduction Edit

Sorcerers are arcane spellcasters, they cannot use most weapons, nor helmets or armor. They have poor THAC0 and small amount of hit points. They aren't very good physical combatants by nature, though they're prone to be portent melee damage dealers or tanks due to the flexibility of arcane spell pool.

Unlike mages or bards, who learn spells by scribing scrolls, sorcerers only learn new spells when they reach certain levels, as a result, the number of spells sorcerers know is very limited compared to other wizards of high intelligence. After choosing a desired spell in levelup screen, they need to rest before casting it, each casting will subtract 1 from the total casting number of the spell level the spell is in. They will need to rest to replenish the total casting number of each spell level.

Only humans, elves and half-elves may become sorcerers. 

Sorcerers may not dual-class

Ability scores tableEdit

Character Ability Score Minimum Score Dragon Disciple^^
Strength 3 10
Dexterity 3 14
Constitution 3 3
Intelligence 9 3
Wisdom 3 3
Charisma^ 9 15

During character creation, rolls below the minimum value for the class will be increased to that value. This table uses the values for Humans, other Races have modified ability scores.

^ Although Sorcerers are Charisma based casters in the tabletop game, their casting abilities are purely level based in Baldur's Gate series

^^ The Dragon Disciple class kit has a different set of minimum ability scores.

Sorcerer spells Edit

Sorcerers are allowed to freely pick from all 8 schools of arcane spells from the wizard spellbook.

Class kitsEdit

Sorcerer Edit

Sorcerers are practitioners of magic who are born with the innate ability to cast spells. It is thought that the blood of some powerful creature flows through their veins; perhaps they are the spawn of the gods themselves, or even dragons walking in humanoid form. Regardless, the Sorcerer's magic is intuitive rather than logical. They know fewer spells than Mages, and acquire spells more slowly, but they can cast spells more often and have no need to select and prepare spells ahead of time. Sorcerers cannot specialize in magic the way Mages do. Other than these differences, a Sorcerer is very similar to a Mage.

Class Features:

  • May not wear any armor
  • May only use the following weapons: dagger, quarterstaff, dart, sling
  • May only become Proficient (one slot) in any weapon class
  • May not place any slots in any fighting style
  • May cast arcane spells
  • Many not scribe spells into their spellbooks as Mages do. Instead, Sorcerers learn a small number of spells at each level, which they can cast daily without memorization
  • Hit Die: d4

Gameplay

  • Since Sorcerers do not rely on Intelligence, a Half-Orc Sorcerer is likely a superior Sorcerer race to Elf - the 19 Strength and Constitution caps mean that with the Manuals, they can reach 20 Strength and Constitution in Baldur's Gate; this offers considerable melee damage bonus for when one has few or no spells remaining, or needs to conserve them, and innate regeneration to make healing easier. In addition, there is no difference between a 19 and 20 Dexterity for Sorcerers; an Elf would not benefit from the Manual of Quickness of Action if Dexterity is maximized as an Elf. As a Half-Orc, 18 Dexterity increases to 19, giving the Half-Orc the same Dexterity bonuses as an Elf. The -2 to Intelligence is of no consequence to a Sorcerer, and Charisma and Wisdom can also be reduced to maximize physical statistics, since their effects are minimal
  • Companion Baeloth Barrityl is a sorcerer

Dragon Disciple (EE only) Edit

Dragon Disciples are powerful Sorcerers with dragons' blood somewhere in their lineage. Their natural magical talents bring out their draconic heritage, allowing them to cast powerful magical spells and exhibit dragon-like abilities.

Advantages:

  • 1st level: -1 bonus to AC 
  • 3rd level: May use Breath Weapon once per day: The Dragon Disciple breathes a gout of flame up to 30 ft. long, inflicting 3d8 points of fire damage on all creatures caught within the 140 degree cone, it bypasses magic resistance but not fire resistance
  • 4th level: Gains 25% innate Fire Resistance 
  • 5th level: -1 bonus to AC and +1 to Constitution 
  • 6th level: Breath Weapon damage increases to 4d8 
  • 8th level: Innate Fire Resistance rises to 50% 
  • 9th level: Breath Weapon damage increases to 5d8 
  • 10th level: -1 bonus to AC 
  • 12th level: Breath Weapon damage increases to 6d8 
  • 12th level: Innate Fire Resistance rises to 75% 
  • 15th level: Breath Weapon damage increases to 7d8 
  • 15th level: -1 bonus to AC and +1 to Constitution 
  • 16th level: Innate Fire Resistance rises to 100% 
  • 18th level: Breath Weapon damage increases to 8d8 
  • 20th level: -1 bonus to AC 
  • Hit Die: d6 

Disadvantage:

  • May cast one fewer spell per level per day

Gameplay

  • The Dragon Disciple benefits slightly more from being a human or a half-elf than an elf, as the kit's constitution bonus, combined with the Manual of Bodily Health, can bring them up to 20 constitution in BG:EE, granting them a natural regeneration, that increases with any further constitution bonuses gained in BGII:EE

High-level class abilities Edit

The following spells will be scribed in lv9 spellbook once picked, thus only need to selected once.

Spell progressionEdit

The following table shows the progression of different spells known by the sorcerer base class:

Spell lvl/

Sorcerer lvl

1 2 3 4 5 6 7 8 9

Total # of different spells known

1 2 2
2 2 2
3 3 3
4 3 1 4
5 4 2 6
6 4 2 1 7
7BG 5 3 2 10
8 5 3 2 1 11
9TotSCBG:EE 5 4 3 2 14
10 5 4 3 2 1 15
11SoD 5 5 4 3 2 19
12 5 5 4 3 2 1 20
13 5 5 4 4 3 2 23
14 5 5 4 4 3 2 1 24
15 5 5 4 4 4 3 2 27
16 5 5 4 4 4 3 2 1 28
17BGII 5 5 4 4 4 3 3 2 30
18 5 5 4 4 4 3 3 2 1 31
19 5 5 4 4 4 3 3 3 2 33
20 5 5 4 4 4 3 3 3 3 34
21 5 5 4 4 4 4 3 3 3 35
22 5 5 5 4 4 4 4 3 3 37
23-24 5 5 5 5 4 4 4 4 3 39
25-27 5 5 5 5 4 4 4 4 4 40
28-29 5 5 5 5 5 4 4 4 4 41
30 5 5 5 5 5 5 4 4 4 42
31ToBBGII:EE 5 5 5 5 5 5 5 4 4 43

The following table shows the progression of the casting numbers of each spell level by the sorcerer base class:

Spell lvl/

Sorcerer lvl

1 2 3 4 5 6 7 8 9

Total casting numbers

1 3 3
2 4 4
3 5 5
4 6 3 9
5 6 4 10
6 6 5 3 14
7BG 6 6 4 16
8 6 6 5 3 20
9TotSCBG:EE 6 6 6 4 22
10 6 6 6 5 3 26
11SoD 6 6 6 6 4 28
12 6 6 6 6 5 3 32
13 6 6 6 6 6 4 34
14 6 6 6 6 6 5 3 38
15 6 6 6 6 6 6 4 40
16 6 6 6 6 6 6 5 3 44
17BGII 6 6 6 6 6 6 6 4 46
18 6 6 6 6 6 6 6 5 3 50
19 6 6 6 6 6 6 6 6 4 52
20-31ToBBGII:EE 6 6 6 6 6 6 6 6 6 54

The following table shows the progression of the casting numbers of each spell level by the dragon disciple class kit:

Spell lvl/

Dragon Disciple lvl

1 2 3 4 5 6 7 8 9

Total casting numbers

1 2 2
2 3 3
3 4 4
4 5 2 7
5 5 3 8
6 5 4 3 12
7BG 5 5 3 13
8 5 5 4 2 16
9TotSCBG:EE 5 5 5 3 18
10 5 5 5 4 2 21
11SoD 5 5 5 5 3 23
12 5 5 5 5 4 2 26
13 5 5 5 5 5 3 28
14 5 5 5 5 5 4 2 31
15 5 5 5 5 5 5 3 33
16 5 5 5 5 5 5 4 2 36
17BGII 5 5 5 5 5 5 5 3 38
18 5 5 5 5 5 5 5 4 2 41
19 5 5 5 5 5 5 5 5 3 44
20-31ToBBGII:EE 5 5 5 5 5 5 5 5 5 45

Table for experience, hitpoints and weapon proficiency Edit

Level Experience required Hit Dice Hit Dice(Dragon Disciple) Weapon Proficiency THAC0

Saving ThrowsD/W/P/B/S

Passive effects(Dragon Disciple) No. of HLA
1 0 1d4 1d6 +1 20 14/11/13/15/12 -1 bonus to AC
2 2,500 2d4 2d6 20 14/11/13/15/12
3 5,000 3d4 3d6 20 14/11/13/15/12
4 10,000 4d4 4d6 19 14/11/13/15/12 25% resistance to fire
5 20,000 5d4 5d6 19 14/11/13/15/12 -1 bonus to AC
+1 to Con
6 40,000 6d4 6d6 +1 19 13/9/11/13/10
7BG 60,000 7d4 7d6 18 13/9/11/13/10
8 90,000 8d4 8d6 18 13/9/11/13/10 50% resistance to fire
9TotSCBG:EE 135,000 9d4 9d6 18 13/9/11/13/10
10 250,000 10d4 10d6 17 13/9/11/13/10 -1 bonus to AC
11SoD 375,000 10d4+1 10d6+1 17 11/7/9/11/8
12 750,000 10d4+2 10d6+2 +1 17 11/7/9/11/8 75% resistance to fire
13 1,125,000 10d4+3 10d6+3 16 11/7/9/11/8
14 1,500,000 10d4+4 10d6+4 16 11/7/9/11/8
15 1,875,000 10d4+5 10d6+5 16 11/7/9/11/8 -1 bonus to AC
+1 to Con
16 2,250,000 10d4+6 10d6+6 15 10/5/7/9/6 100% resistance to fire
17BGII 2,625,000 10d4+7 10d6+7 15 10/5/7/9/6
18 3,000,000 10d4+8 10d6+8 +1 15 10/5/7/9/6 1
19 3,375,000 10d4+9 10d6+9 14 10/5/7/9/6 2
20 3,750,000 10d4+10 10d6+10 14 10/5/7/9/6 -1 bonus to AC 3
21 4,125,000 10d4+11 10d6+11 14 8/3/5/7/4 4
22 4,500,000 10d4+12 10d6+12 13 8/3/5/7/4 5
23 4,875,000 10d4+13 10d6+13 13 8/3/5/7/4 6
24 5,250,000 10d4+14 10d6+14 +1 13 8/3/5/7/4 7
25 5,625,000 10d4+15 10d6+15 13 8/3/5/7/4 8
26 6,000,000 10d4+16 10d6+16 13 8/3/5/7/4 9
27 6,375,000 10d4+17 10d6+17 13 8/3/5/7/4 10
28 6,750,000 10d4+18 10d6+18 13 8/3/5/7/4 11
29 7,125,000 10d4+19 10d6+19 13 8/3/5/7/4 12
30 7,500,000 10d4+20 10d6+20 +1 13 8/3/5/7/4 13
31ToBBGII:EE 7,875,000 10d4+21 10d6+21 13 8/3/5/7/4 14
Total 6 -5 bonus to AC
+2 to Con
100% resistance to fire
14

Stronghold Edit

Sorcerer protagonist will claim the large magical sphere in Slums after they finish the deal with Tolgerias, one way or another.

Gameplay (community) Edit

~Write your insights below, different from the Gameplay section above, you may use your signatures here, example page~

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.