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Specialist Mage

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Specialist Mages are mages specialized in 1 of 8 schools of magic.

By specializing: they receive 1 additional spell slot in every spell level; a +2 bonus on saving throws against spells of their school; and give enemies a -2 to save against spells of their school; but cannot learn or cast spells from an opposing school.

Specialist mages also have a 15% bonus in writing spells from scrolls of their specialization to their spellbook, but receive a 15% penalty when writing spells outside their chosen school. Effectively a difference of 3 Intelligence for most characters to learn new spells.

Racial constraint: Only elves, gnomes, half-elves and humans can become specialist mages. Depending on the chosen school, a specialist will have an extra character ability minimum requirement.

Character AbilitiesEdit

Character Ability Minimal number Maximal number
Strength 3 18
Constitution 3 18
Dexterity 3 18
Wisdom 3 18
Intelligence 9 18
Charisma 3 18

Note: for this table, the human race is used, because they have no penalties or bonuses to character abilities and therefore act as a 'neutral race'. For the other races, this table may slightly differ.

Types of Specialist Mage and character abilitiesEdit

There are 8 types of specialist mages, 1 for each school of magic. Their names, chosen school, opposing school, the character ability they gain and the minimal number for their ability are shown in the table below.

Class Name

Chosen School Opposing School Character ability Min. requirement
Abjurer Abjuration Alteration Wisdom 15
Conjurer Conjuration/Summoning Divination Constitution 15
Diviner Divination Conjuration/Summoning Wisdom 16
Enchanter Enchantment/Charm Invocation/Evocation Charisma 16
Illusionist Illusion Necromancy Dexterity 16
Invoker Invocation/Evocation Enchantment/Charm Constitution 16
Necromancer Necromancy Illusion Wisdom 16
Transmuter Alteration Abjuration Dexterity 15


Racial RequirementsEdit

Class Name

Required Race
Abjurer Human
Conjurer Half-Elf, Human
Diviner Elf, Half-Elf, Human
Enchanter Elf, Half-Elf, Human
Illusionist Gnome, Human
Invoker Human
Necromancer Human
Transmuter Half-Elf, Human

Specialist Mage SpellbookEdit

Specialist mages use spells from wizard spellbook, however, unlike non-specialist mages, they cannot cast spells from all 8 schools, prohibited from casting spells from opposing schools.

Spell progressionEdit

Spell lvl/

Wizard lvl

1 2 3 4 5 6 7 8 9

Total # of

spell slots

1 2 - - - - - - - - 2
2 3 - - - - - - - - 3
3 3 2 - - - - - - - 5
4 4 3 - - - - - - - 7
5 5 3 2 - - - - - - 10
6 5 3 3 - - - - - - 11
7 5 4 3 2 - - - - - 14
8 5 4 4 3 - - - - - 16
9 5 4 4 3 2 - - - - 18
10 5 5 4 3 3 - - - - 20
11 5 5 5 4 4 - - - - 23
12 5 5 5 5 5 2 - - - 27
13 6 6 6 5 5 3 - - - 31
14 6 6 6 5 5 3 2 - - 33
15 6 6 6 6 6 3 2 - - 35
16 6 6 6 6 6 4 3 2 - 39
17 6 6 6 6 6 4 4 3 - 41
18 6 6 6 6 6 4 4 3 2 43
19 6 6 6 6 6 4 4 4 2 44
20 6 6 6 6 6 5 4 4 3 46
21 6 6 6 6 6 6 5 4 3 48
22 6 6 6 6 6 6 6 4 4 50
23 6 6 6 6 6 6 6 4 4 50
24 6 6 6 6 6 6 6 5 4 51
25 6 6 6 6 6 6 6 5 4 51
26 6 6 6 6 6 6 6 5 4 51
27 6 6 6 6 6 6 6 5 5 52
28 6 6 6 6 6 6 6 6 5 53
29 6 6 6 6 6 6 6 6 5 53
30 6 6 6 6 6 6 6 6 5 53
31 6 6 6 6 6 6 6 6 5 53

Specialist Mage LevelingEdit

Level Required Experience Proficiency Points Hit Dice (d4)
1 0 1 1
2 2,500 2
3 5,000 3
4 10,000 4
5 20,000 5
6 40,000 2 6
7 60,000 7
8 90,000 8
9 135,000 9
10 250,000 10
11 375,000 10 + 1
12 750,000 3 10 + 2
13 1,125,000 10 + 3
14 1,500,000 10 + 4
15 1,875,000 10 + 5
16 2,250,000 10 + 6
17 2,625,000 10 + 7
18 3,000,000 4 10 + 8
19 3,375,000 10 + 9
20 3,750,000 10 + 10
21 4,125,000 10 + 11
22 4,500,000 10 + 12
23 4,875,000 10 + 13
24 5,250,000 5 10 + 14
25 5,625,000 10 + 15
26 6,000,000 10 + 16
27 6,375,000 10 + 17
28 6,750,000 10 + 18
29 7,125,000 10 + 19
30 7,500,000 6 10 + 20
31 7,875,000 10 + 21

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