Spirit Armor uses the wizard's life force to create a magical barrier around his body.
|“|| Spirit Armor|
This is very similar to the 3rd-level spell Ghost Armor in that it creates a corporeal barrier around the target's body for the duration of the spell. This spell, however, actually taps in to the target's life force in order to create the barrier. The armor itself is weightless and does not hinder movement or spellcasting at all. The spirit armour does not work cumulatively with any other armor, however, Dexterity bonuses still apply as well as magic rings and shields. While in effect, the base Armor Class of the recipient will be set to 1, as if he were wearing full plate armour. Also, due to the magical nature of the spell, he will also receive a +3 bonus on Saving Throws against magical attacks. There is a danger however, as when the spell runs out, the external portion of the spirit is temporarily lost, inflicting 2d4 points of damage upon the target, unless he makes a Saving Throw vs. Spell.