Spiritual Hammer creates a magical hammer which the priest can wield without any non-proficiency penalties.


By calling upon <PRO_HISHER> deity, the caster of a Spiritual Hammer spell brings into existence a magical hammer, which <PRO_HESHE> can use for the duration of the spell. It strikes as a magical weapon with a bonus of +1 for every 6 experience levels (or fraction) of the caster, up to a total of +3 to the attack roll and +3 to the damage roll for a 13th-level caster. The base damage inflicted when it scores a hit is exactly the same as a normal war hammer (1d4+1 vs. opponents of man-size or smaller and 1d4 upon larger opponents, plus the magical bonus).

Gameplay Edit

  • Hammer status:



1-6 1 enchantment, 1 ft, -1 to hit, 1d4+2 crushing, SF 3
7-12 2 enchantment, 1 ft, -2 to hit, 1d4+3 crushing, SF 2
13+ 3 enchantment, 1 ft, -3 to hit, 1d4+4 crushing, SF 1
  • Branwen comes with an alter version of this spell as her innate ability and can cast it at the speed of 1, with a much longer 600 secs duration

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