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Status Effects

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Status Effects may have positive or negative effects on your Companions or on Gorion's Ward.

They can be gained from spells, potions, items, enemies, traps, quests, and even the mere passage of time (fatigue).

Baldur's Gate 1 EngineEdit

The following status effects appear in the BG1 engine.

Abbreviations:

DM:<wbr> Dispel Magic; MR: Magic Resistance; PoMB: Potion of Magic Blocking; Res: Resistance; RM: Remove Magic;

SI: Spell Immunity; SoPfM: Scroll of Protection from Magic

Negative Effects Edit

Icon Name Description Example Causes Prevention Cure
Acid Acid Character takes acid damage over time. Melf's Acid Arrow Acid Res, MR, PoMB, SI(Conjuration), SoPfM PoMB, SoPfM
Berserk Berzerk The character will be uncontrollable and attack enemies, but will have increased damage and THAC0, be immune to several spells (including Charm Person) and get increased saves against others. 1-Berserk2-Kiel's Morningstar,

3-Two Handed Sword, Cursed Berserking +3

Acclamation, Remove Curse [2,3]
Blinded Blinded Lowers the character sight radius. Blinded creature receives -4 penalty on attack rolls and 4 penalty on armor class. 1-Blindness2-Holy Smite MR, SI(Illusion) [1],

SI(Necromancy) [2], PoMB, SoPfM

Cure Disease, DM, RM, PoMB, SoPfM
Charmed Charm Character gets under the casting creature control. 1-Charm Person2-Sirens' special ability Barbarian Rage, Berserker rage, Chaotic Commands,

MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment)

DM, RM, PoMB, SoPfM
Confused-0 Confused The character is out of control and will wander around and attack others (including allies) randomly. Confusion
Cursed Cursed Cursed Item cannot be removed, just via remove curse spell. Two Handed Sword, Cursed Berserking +3, Kiel's Morningstar, Discipliner
Deaf Deaf The character gets 50% chance of spell failure. Deafness
001 Dire Charm Dire Charm Character gets under the casting creature control.
Diseased Diseased 1 penality to all saving throws and THAC0. Infected by Ghasts.
Dominated Domination Character gets under the casting creature control. Domination
Doomed Doomed Gives the character a -2 penalty to all rolls including THAC0 and saving throws. Doom
Dying-0 Dying The character will slowly die while this affects him. If not dispelled in time, death is certain. The gaze of Aec'Letec
Energy Drain-0 Energy Drain The character lose constitution score Kirinhale's attack
Enfeebled Enfeebled Reduce strenght to 5. Ray of Enfeeblement
Entangled Entangled The character can't walk. Entangle
Fatigue Fatigue Character has lower luck, making it easier to be hit by enemies and harder to hit them. Effect worsen for every 4 hours been awake for too long. When a player has been awake or travelling for too long. (24 hr+, exact length of time seems to depend on Constitution)
048 Feebleminded Feeble-minded The character's intelligence is lowered to that of a beast, causing them to remain in place. Feeblemind
Grease-0 Grease Lowers movement rate. Grease
Greater Malison-0 Greater Malison The character recieves -4 penalty on all saving throws. Greater Malison
Held-0 Held The character is frozen for a number of seconds. They cannot move, attack, or use items. Hold Person, Hold Animal, Ghast, Shadow
Held-0 Held (2) The character is frozen for a number of seconds. They cannot move, attack, or use items. Otiluke's Resilient Sphere
044 Hopelessness Hope-lessnes The character lie down where they stand, cease any movement and losing the will to live. Emotion-Hopelessnes
Intoxicated Intoxicated Gives negative luck and morale bonus. Too much drinking at inns
Energy Drain-0 Level Drain The character lose experience level. Wraith attack
Miscast Magic-0 Miscast Magic The character recieves 80% chance of spell failure. Miscast Magic, Bala's Axe
Nauseated Nauseated
Panic-0 Panic The character is out of control and will run away from the enemy. Horror, Wand of Fear
- Petrified The character is turned to stone and removed from the party. Basilisks' gaze
Poisoned Poisoned Most poisons cause the character to lose HP at a set rate (varies by source) until the poison is magically neutralized, death occurs, or it wears off. Opposed to regeneration.

Stinking Cloud causes an unusual poison effect that does not deal any HP damage, only knocks the character prone.

Inflicted by some enemies and weapons

Stinking Cloud

- Poly-

morphed

The character is polymorphed into a squirrel Polymorph Other
002 Rigid Thinking Rigid Thinking The character randomly wander, stand in place or attack nearest creature. Rigid Thinking
Silenced-0 Silenced Character can no longer cast spells. Silence, 15' Radius, Power Word: Silence
Fatigue-0 Sleep The character lay down and cannnot move, attack, or use items. Sleep, Command
Slowed Slowed Character moves and attacks attacks at a slower rate than usual, opposed to haste. Does not affect spellcasting. Slow Spell
083 Spell Failure Spell Failure The character recieves 100 % spell failure.
Stunned Stunned The character is frozen for a number of seconds. They cannot move, attack, or use items. Chromatic Orb, Various weapons
130 Unconscious Un-conscious The character lay down and cannnot move, attack, or use items.
Webbed Webbed The character is frozen for a number of seconds. They cannot move, attack, or use items. Web

Positive effects Edit

Icon Name Description Example Causes
Bard song Bard Song Bard's ability: Bard Song
Barkskin Barkskin Improves base AC to 6, with an additional +1 bonus (aka -1) every 4 caster levels. Barkskin also increases saving throws against all non-magical attack by +1. Barkskin
Blessed Blessed The character has more hitpoints than usual. Bless
Chant Chant Chant Spell
Free action Free Action Character is completely immune to spells that slow that slow or prevent the character from moving, such as hold, spider web, slow, grease, stun, entangle and other effects which slow movement. Edventar's Gift, Spider's Bane, Potion of Freedom.
Friends Friends Character gains 6 point of charisma temporarily Friends
Haste Haste Character moves and attacks at a higher rate, opposed to slow. Does not affect spellcasting. Haste, Oil of Speed
Heroism Heroism Character has more hitpoints and is more accurate with weapons. Potion of Heroism, Potion of Power
Invulnerable Invulnerable Character has high resistance to harmful spells and attacks. Potion of Invulnerability
012 Magic Armor Magic Armor Character gains AC6 armor bonus. Armor spell
Master thieving Master Thieving/ Luck Thieving abilities increased. Lock picking +40%, Pick pocketing +40%, +1 to luck. Potion of Master ThieveryLuck spell
Non-detectable Non-detectable When invisible, the character cannot be detected by magic or other forms of detect invisibility like scrying.  Cloak of Non-Detection
Protection from cold Protection from Cold All cold related attacks inflict less damage on the character. Protection from Cold, Belt of Antipode
009 Protection From Evil Protection from Evil All attacks made by evil or enchanted in evil ways creatures receive -2 penalty to attack rolls against targeted creature, protected creature also receive +2 bonus to saving throws caused by attacks of evil or evilly enchanted creatures, and protects from being attacked by creatures summoned by CacofiendSummon FiendGate. Protection from Evil, Protection from Evil, 10' Radius
Protection from fire Protection from Fire All fire related attacks inflict less damage on the character. Batalista's Passport, Resist Fire/Cold, Protection from FireMoonblade, Fireshield (Red)
011 Protection From Missiles Protection from Missiles The character gains immunity to non-magical missiles. Protection from Normal Missiles
010 Protection From Petrification Protection from Petrification Grants the character immunity to all forms of petrification, such as cursed scrolls, Flesh to Stone, basilisks, Medusa's Gaze, etc. Protection from Petrification
Regeneration Regene-rating Character regenerates health (rate varies depending on source), opposed to poison. Potion of Regeneration, Con score over 19
Resist fear Resist Fear The character has improved morale and will be immune to panic while this is active. Resist Fear, Paladin (Passive class ability), Cavalier Kit, Barbarian Rage
Shielded Shielded The character has improved armor class and an extra bonus vs. missiles. Shield Spell, Armor of Faith Spell, Shield Amulet
Strength Strength Increase player's strength beyond their normal capabilities. The strength boost depends on the source. Potion of Cloud Giant Strength, Potion of Fire Giant Strength, Potion of Frost Giant Strength, Potion of Hill Giant Strength, Potion of Stone Giant Strength, Potion of Storm Giant Strength, Potion of Strength, Strength Spell, Draw Upon Holy Might Spell, Strength of One Spell

Baldur's Gate 2 EngineEdit

The following status effects appear in the BG2 engine; either when playing BG2 or when playing BG1 using TuTu, BGT, or BGEE.

Negative Effects Edit

Icon Name Description Example Causes Prevention Cure
Ability Score Drained Ability Score Drained Temporary Reduction of an ability score. Shadow special attack (drains only strength), Spirit Troll special attack
Acid Acid Character takes acid damage over time. Melf's Acid Arrow
Bad Luck Character takes penalty to all of their dice rolls. Wish
Berserk Berserk The character will be uncontrollable and attack enemies, but will have increased damage and THAC0, be immune to several spells (including Charm Person) and get increased saves against others. Two-handed Sword, Cursed Berserking +3
Bleeding Bleeding Character takes damage over time. Cornugon
Blinded Blinded Lowers the character sight radius. Blinded creature receives -4 penalty on attack rolls and 4 penalty on armor class. Blindness, Holy Smite
Chaos Chaos The character is out of control and can't see the difference between friend and foe. They randomly alternate between standing still, walking randomly, or attacking the nearest person regardless of whether it is friend or foe. If they attack an ally, that ally will retaliate unless you disable AI. Chaos
Charmed Charmed Character gets under the casting creature control. Charm Person, Vampire special ability
Confused Confused The character is out of control and can't see the difference between friend and foe. They randomly alternate between standing still, walking randomly, or attacking the nearest person regardless of whether it is friend or foe. If they attack an ally, that ally will retaliate unless you disable AI. Confusion, Murky Oil of Speed, Rigid Thinking
Cursed Cursed Equipped cursed items are only removable via the Remove Curse spell. Cursed Items
Deaf Deaf The character gets 50% chance of spell failure. Deafness[1]
101 Decaying Decaying Dolorous Decay[1]
Nausiated Diseased -1 penality to all saving throws, and to THAC0. Ghast/Ghoul[1]
Dominated Dominated Character gets under the casting creature control. Domination[1]
Doomed Doomed Gives the character a -2 penalty to all rolls including THAC0 and saving throws. Doom[1]
Energy Drain Energy Drain This spell permanently drains a certain number of levels from the victim. They can be restored with Greater Restoration and Lesser Restoration spells.  Vampire/Shadow[1], Energy Drain[2]
Enfeebled Enfeebled Reduce strenght to 5. Feeblemind[1]
Entangled Entangled The character can't walk. Entangle[1]
Fatigue Fatigue Character has lower luck, making it easier to be hit by enemies and harder to hit them. Effect worsen for every 4 hours been awake for too long. Been awake too long(time varies with Constitution)[1], after Haste[2], after casting Lesser Restoration/Greater Restoration[3]
Glass Dust Glass Dust The character suffer a -4 penalty to Armor Class and a -2 penalty to THAC0. Dust Mephit[1]
Grease-0 Grease Lowers movement rate. Grease[1]
Greater Malison Greater Malison -4 penalty on all saving throws. Greater Malison[1]
Held Held Player is frozen for a number of seconds. They cannot move, attack or consume items. Hold Person/Hold Animal/Hold Monster[1], Hold Undead[2], Otiluke's Resilient Sphere[3], Chromatic Orb[4], Ghast/Ghoul/Shadow[5]
Imprisoned Imprisoned Imprisonement[1]
Intoxicated Intoxicated Too much drinking at inns[1]
Intelligence drained by Mind Flayer Intelligence drained by Mind Flayer Every time an illithid of any type successfully performs a physical attack against someone, they lose 5 int points. When their int reaches 0 they die. The only way to prevent this is to prevent the illithid's attack from connecting in the first place. Undead are also immune. This damage quickly recovers on its own and CANNOT be restored with a lesser restoration spell. (greater restoration untested) Mind Flayer's(Illithid) Devour Brain ability[1]
Magic Resistance Lowered Magic Resistance Lowered A reduction of the character's magic resistance score. Pierce Magic[1], Lower Resistance[2]
Mazed Mazed Maze[1]
131 Mental Combat Mental Combat After summoning the caster and elemental are locked in mental battle. Conjure Lesser Earth Elemental
Miscast Magic Miscast Magic Any spell casting attempt by an affected person has a % chance of failing. If the casting fails the spell is wasted. Summon Insects spell results in a 50% chance to miscast. Miscast Magic spell results in an 80% to miscast Miscast Magic[1]
Nauseated Nausiated Ghast/Ghoul[1]
Panic Panic The character will is out of control and will run away from the enemy Spook[1], Horror[2], Cloak of Fear[3], Wand of Fear[4]
Petrified Flesh to Stone[1]
Poisened Poisoned

Most poisons cause the character to lose HP at a set rate (varies by source) until the poison is magically neutralized or death occurs. Opposed to regeneration.

Stinking Cloud causes an unusual poison effect that does not deal any HP damage, only knocks the character prone.

Various weapons[1], Various creatures[2], Class special ability[3], Poison Spell[4]

Stinking Cloud

124 Polymorphed Polymorphed The character is turned into a squirrel. Polymorph Other[1], Wand of Polymorphing[2]
Silenced Silenced Character can no longer cast spells. Silence, 15' Radius[1], Power Word Silence[2]
Slow Slow Character moves and attacks attacks at a slower rate than usual, opposed to haste. Does not affect spellcasting. Slow[1]
Spell Failure Spell Failure Any spell casting attempt by an affected person fails, causing the spell to be wasted. Insect Plague[1]
Stunned Stunned Various weapons[1], Chromatic Orb[2], Power Word Stun[3], Symbol Stun[4], Psionic Blast[5]
Swarmed Summon Insects[1]
Fatigue-0 Unconscious The character lay down and cannnot move, attack, or use items. Sleep[1], Command[2], Stinking Cloud[3], Greater Command[4], Emotion: Hopelessness[5], Power Word Sleep[6]
Webbed Webbed The character is frozen for a number of seconds. They cannot move, attack, or use items. Web[1]

Positive Effects Edit

Icon Name Description Example Causes
Barkskin Barkskin Improves base AC to 6, with an additional +1 bonus (aka -1) every 4 caster levels. Barkskin also increases saving throws against all non-magical attack by +1. Barkskin, Staff of the Woodlands
Chaotic Commands Chaotic Commands The spell Chaotic Commands applies both a mind shield and this status effect, presumably this status effects complements the protection provided by Mind Shield so that, together, they cover the entire list of spells which Chaotic Commands prevents. Together with Mind Shield it has been confirmed to protect against: Suggestion, Charm, Domination, Command, Sleep, Maze, Confusion, and Illithid psionic blasts. Chaotic Commands
Death ward Death Ward Immunity to death magic spells such as: Death Spell, Disintegrate, Finger of Death, Power Word, Kill Death Ward
Free action Free Action Character is completely immune to spells or other effects that impede mobility such as hold, web, slow, grease, stun, entangle, etc. This might or might not make the character immune to beneficial speed alterations as well, such as haste. This variation depends on whether you play with vanilla BG2, bugfix mods, or BGEE. Edventar's Gift, Spider's Bane, Potion of Freedom.
Haste Haste Character moves and attacks attacks at a higher rate, opposed to slow. Does not affect spellcasting. Haste, Oil of Speed, Improved Haste, Boots of Speed
Magic Resistance Magic Resistance A % chance for each individual spell cast on a target to outright fail, some spells are not subject to magic resistance. Robe of Vecna, Amulet of 5% Magic ResistanceMagic Resistance (Spell), Amulet of Power
Master thieving Master Thieving/ Luck Thieving abilities increased. Lock picking +40%, Pick pocketing +40%/+1 to luck. Potion of Master ThieveryLuck spell
Mind Shield Mind Shield Protects against "charmed", "dire charmed", and Domination. Does not protect against "rigid thinking", "confused", or "stunned". Allegedly protects against Hold Person, however in testing it was shown not to do so. (tested with Helm of Charm Protection vs Shadow's attack) Helm of Charm Protection, Cavalier Kit, Inquisitor Kit, Chaotic Commands, Shield of Harmony, Greenstone Amulet
Negative plane protection Negative Plane Protection Immune to any form of level drain, such as Energy Drain. Negative Plane Protection, Mace of Disruption +2, Runehammer +4, Runehammer +5, Amulet of Power
Non-detectable Non-detectable The character is immune to enemy castings of Detect Invisibility, Scrying, and True Sight. Whispers of Silence
024 Protection From Acid Protection From Acid All acid related attacks inflict less damage on the character. Protection from Acid
Protection from cold Protection from Cold All cold related attacks inflict less damage on the character. Protection from Cold
027 Protection From Electricity Protection from Electricity All electricity related attacks inflict less damage on the character. Protection from Electricity
Protection from fire Protection from Fire All fire related attacks inflict less damage on the character. Batalista's Passport, Ring of Fire ControlProtection from Fire, Moonblade, Shuruppak's Plate
Protection from Magic Protection from Magic

Deflects/Reflects all spell damage. This includes offensive spells like Magic Missile, but not disabling (non-damage) spells such as hold person.

BG2-SoA had this reflecting all damage back at the attacker, this was nerfed to merely deflecting it if ToB is installed (even if you are only playing SoA)

Cloak of Mirroring
123 Protected from Magical Energy Protected frpm Magical Energy All magical energy related attacks inflict less damage on the character. Belt of Inertial Barrier
Protection from normal weapon Protection from Normal Weapon Cannot be harmed by non magical weapons Protection from Normal Weapons, Aslyferund Elven Chain
Protection from Poison Protection from Poison Immunity to Poison. Cavalier Kit, Periapt of Proof Against Poison
Protection from Magic Protection from Magic

Deflects/Reflects all spell damage. This includes offensive spells like Magic Missile, but not disabling (non-damage) spells such as hold person.

BG2-SoA had this reflecting all damage back at the attacker, this was nerfed to merely deflecting it if ToB is installed (even if you are only playing SoA)

Cloak of Mirroring
029 Protection From Undead Protection from Undead The character is protected from Undead's physical attack. Scroll of Protection from Undead
BG2 Regeneration Regenerating Character regenerates health, rate varies depending on source. Potion of Regeneration, Ring of Gaxx, Pearly White Ioun Stone
Regeneration Regeneration Character regenerates health, opposed to poison. Regeneration (spell)
Resist fear Resist Fear The character has improved morale and will be immune to panic during this Resist Fear, Paladin, Cavalier Kit
Resist fire cold Resist Fire/Cold All cold or fire damage sustained on the creature affected by this spell is reduced. Resist Fire/Cold, Ice Star
Strength Strength

Sets the target's strength a specific value (various by source). While intended as a boost, it is possible for it to actually reduce the strength of a target.

At least 16 different sources, listed on Strength
True Seeing True Seeing Dispells all hostile illusions within 20 meter radius. True Sight
Vocalize Vocalize Immunity to being silenced

Vocalize, Amulet of the Master Harper, Amulet of Power

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