Stephan Re'Cap is the apprentice of the mage Davaeorn and is located in the library off the main chamber where Gorion's Ward confronts Davaeorn in his lair. You can spare Stephan or kill him for 120 XP (no reputation penalty). If you decide to kill him, he will become hostile.
Stephan is really nothing more than Davaeorn's lackey and he is more than happy to tell you everything he knows. If questioned, Stephan tells you that the Iron Throne engineered the iron crisis so they could have a monopoly on the iron trade. They also planned to use the war with Amn to boost their profits.
Spell Book[]
Quotes[]
“ | I think they were going to try and look like the saviors of the day, riding in with their stores of iron to equip the troops, or something like that. With the bandit raids and the rumors about Amn, the Iron Throne figured that the Dukes of Baldur's Gate would think they needed arms and ore quickly in case of Amnish attack. They... they figured they could get exorbitant prices, or better yet, sanctions against competitors.... | ” |
“ | Davaeorn ran this place for the regional bosses in Baldur's Gate. They used some strange potion to taint iron already stored, used Mulahey to keep new ore from being mined, and had the bandits raid any incoming trading caravans. It doesn't take long for perceived shortages to embellish real threats. | ” |
Journal[]
If you question Stephan before dismissing or killing him, an entry will be added to the general Journal section of your Journal, but not until you get back to the surface. It is titled "Flooding the Cloakwood Mine" even though it does not deal with the flooding event at all.
“ | Flooding the Cloakwood Mine
After defeating the mage Davaeorn, I questioned his sniveling apprentice, Stephan Re'Cap. He confirmed much of what I already knew: the Iron Throne is the organization behind the iron crisis, though I think the name is just a coincidence. Mulahey was to destroy the effectiveness of the Nashkel mines while bandits stopped incoming caravans. The perceived threat of the shortage likely inflamed fears and exaggerated the problem. The Iron Throne was going to try to look like the saviors of the day, riding in with their stores of iron to equip the troops or something like that. With the bandit raids and the rumors about Amn, the Iron Throne figured that the Dukes of Baldur's Gate would think they needed arms and ore quickly in case of an Amnian attack. They figured they could get exorbitant prices or better yet, sanctions against competitors and an easing of trade laws for themselves only. A quick way to install themselves as an underground power on the coast while maintaining a veneer of respectability as a merchant consortium, unless they got caught, of course. The three regional leaders of the Iron Throne placed Davaeorn in charge of the mine. Stephan also said that Davaeorn was getting orders from someone else too and that he complained about it a lot, but he never said a name. The main building for the Iron Throne is apparently in Baldur's Gate, somewhere in the southwest of the city. |
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