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Strength is one of the six ability scores, a minimum natural score of 15 or 17 is required for fighter, ranger and shadowdancer dual-class combinations.

This score adjusts to-hit and damage for all melee weapons as well as modifying damage for sling, thrown axes, daggers and hammers, it also determines weight capability and which equipment a character may wield plus the ability to bash doors, chests, though not as effective or rewarding as thieves' lock-picking skill. High strength will allow a character to bluff (checks are hidden) in some dialogues.

Strength effectsEdit

Scores table Edit

Strength THAC0 adj

(melee)

Damage adj

(melee, sling, thrown axes/daggers/hammers)

Bashing Weight allowance lb.
1 +5 -4 1 1
2 +3 -2 2 3
3 +3 -1 3 5
4 +2 -1 4 15
5 +2 -1 5 15
6 +1 0 6 30
7 +1 0 7 30
8 0 0 8 50
9 0 0 9 50
10 0 0 10 70
11 0 0 11 70
12 0 0 12 90
13 0 0 13 90
14 0 0 14 120
15 0 0 15 120
16 0 +1 16 150
17 -1 +1 18 170
18 -1 +2 20 200
18/01-50 -1 +3 25 220
18/51-75 -2 +3 30 250
18/76-90 -2 +4 35 280
18/91-99 -2 +5 40 320
18/00 -3 +6 45 400
19 -3 +7 50 500
20 -3 +8 55 600
21 -4 +9 60 700
22 -4 +10 65 800
23 -5 +11 70 1000
24 -6 +12 75 1200
25 -7 +14 80 1600

BashingEdit

Bashing allows a strong character to open a locked door or chest by force-attacking it. Like thieves' Pick Lock skill, Bashing works on a threshold system: if you're within 5 points of the target lock's difficulty you have a 50% chance of bashing it successfully; if you have equal to or greater than the lock's difficulty value, it's guaranteed, but even with 25 str, which can be achieved by turning into a slayer, it cannot go above 80 points, and does not grant experience for a successful bash,

Min. strength requirement for equipment Edit

Weapon Type Required Strength
Bastard Sword 11
Battle axe 10
Club 5
Composite longbow 18
Dagger and throwing daggers 3
Dart -
Flail 13
Halberd 13
Heavy crossbow 12
Katana 6
Light crossbow 8
Long bow 6
Long sword 6
Mace 10
Morning star 11
Ninjatō 6
Quarterstaff 5
Scimitar 10
Short bow 3
Short sword 5
Sling -
Spear 5
Throwing axe 4
Two handed sword 14
Wakizashi 5
War hammer 9
Armor Type Required Strength
Buckler 4
Small Shield 4
Medium Shield 12
Large Shield 15
Leather Armor 4
Studded Leather Armor 6
Chainmail Armor 8
Elven Chainmail Armor 5
Splint Mail 8
Plate Mail 12
Full Plate Armor 15

These values are accurate for the base versions of these items. Enchanted or otherwise special versions may vary.

Strength score alteringEdit

Permanent boostsEdit

  • Manual of Gainful Exercise in
    BGnoglow1
    Baldur's Gate (1998)
    This icon indicates content from the original Baldur's Gate campaign.
    BGEEglow
    This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
  • STAR card from the Deck of Many Things in
    ToBcampaign
    This icon indicates content from the Throne of Bhaal campaign of both, the original and the enhanced editions.
    - grants +1 if not qualified in previous checks
  • Machine of Lum the Mad in
    ToBcampaign
    This icon indicates content from the Throne of Bhaal campaign of both, the original and the enhanced editions.
  • Test of Wrath in Hell by the end of
    SoAcampaign
    This icon indicates content from the Shadows of Amn campaign of both, the original and the enhanced editions.
    campaign, +2 reward for the 'evil path'

Temporary alteringsEdit

Potions Edit

Potions set strength score to a specific value, may cause a reduction if the score is already higher than the value.

Equipment Edit

Equipment set strength score to a specific value, may cause a reduction if the score is already higher than the value, also render you immune to strength-draining effects.

Spells Edit

Strength (spell), Strength of One set the strength score to a specific value, may cause a reduction if the score is already higher than the value.