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Strength is one of the six ability scores, a minimum natural score of 15 or 17 is required for fighter, ranger and shadowdancer dual-class combinations.

This score adjusts to-hit and damage for all melee weapons as well as modifying damage for sling, thrown axes, daggers and hammers, it also determines weight capability and which equipment a character may wield plus the ability to bash doors, chests, though not as effective or rewarding as thieves' lock-picking skill. High strength will allow a character to bluff (checks are hidden) in some dialogues.

Strength effectsEdit

Scores table Edit

Strength THAC0 adj

(melee)

Damage adj

(melee, sling, thrown axes/daggers/hammers)

Bashing Weight allowance lb.
1 +5 -4 1 1
2 +3 -2 2 3
3 +3 -1 3 5
4 +2 -1 4 15
5 +2 -1 5 15
6 +1 0 6 30
7 +1 0 7 30
8 0 0 8 50
9 0 0 9 50
10 0 0 10 70
11 0 0 11 70
12 0 0 12 90
13 0 0 13 90
14 0 0 14 120
15 0 0 15 120
16 0 +1 16 150
17 -1 +1 18 170
18 -1 +2 20 200
18/01-50 -1 +3 25 220
18/51-75 -2 +3 30 250
18/76-90 -2 +4 35 280
18/91-99 -2 +5 40 320
18/00 -3 +6 45 400
19 -3 +7 50 500
20 -3 +8 55 600
21 -4 +9 60 700
22 -4 +10 65 800
23 -5 +11 70 1000
24 -6 +12 75 1200
25 -7 +14 80 1600

BashingEdit

Bashing allows a strong character to open a locked door or chest by force-attacking it. Like thieves' Pick Lock skill, Bashing works on a threshold system: if you're within 5 points of the target lock's difficulty you have a 50% chance of bashing it successfully; if you have equal to or greater than the lock's difficulty value, it's guaranteed, but even with 25 str, which can be achieved by turning into a slayer, it cannot go above 80 points, and does not grant experience for a successful bash,

Min. strength requirement for equipment Edit

Weapon Type Required Strength
Bastard Sword 11
Battle axe 10
Club 5
Composite longbow 18
Dagger and throwing daggers 3
Dart -
Flail 13
Halberd 13
Heavy crossbow 12
Katana 6
Light crossbow 8
Long bow 6
Long sword 6
Mace 10
Morning star 11
Ninjatō 6
Quarterstaff 5
Scimitar 10
Short bow 3
Short sword 5
Sling -
Spear 5
Throwing axe 4
Two handed sword 14
Wakizashi 5
War hammer 9
Armor Type Required Strength
Buckler 4
Small Shield 4
Medium Shield 12
Large Shield 15
Leather Armor 4
Studded Leather Armor 6
Chainmail Armor 8
Elven Chainmail Armor 5
Splint Mail 8
Plate Mail 12
Full Plate Armor 15

These values are accurate for the base versions of these items. Enchanted or otherwise special versions may vary.

Strength score alteringEdit

Permanent boostsEdit

Temporary alteringsEdit

Potions Edit

Potions set strength score to a specific value, may cause a reduction if the score is already higher than the value.

Equipment Edit

Equipment set strength score to a specific value, may cause a reduction if the score is already higher than the value, also render you immune to strength-draining effects.

Spells Edit

Strength (spell), Strength of One set the strength score to a specific value, may cause a reduction if the score is already higher than the value.

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