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The Thieves' Guild is a thieving guild in the city of Baldur's Gate whose headquarters is hidden inside a row of several nondescript houses in the district of East Baldur's Gate. It is not affiliated with the Shadow Thieves of Amn - a separate organization whose thieves will be encountered in Chapter Seven.


Layout[]

(Note: The perpendicular building is the Keexie Tavern which is not affiliated with the Thieves' Guild.)

Entrances[]

There are four "front" houses that serve as entrances from the street into the main area of the guild headquarters.

  • The they each contain multiple small rooms and a Rogue who demands a password. The password is FAFHRD. If you give him the wrong answer:
    • In Baldur's Gate GTRBPSK Icon BG1Baldur's Gate (1998)
      This icon indicates content from the original Baldur's Gate campaign.
      he will attack you.
      In Baldur's Gate LOGOBG00001 Icon SoDBaldur's Gate:
      Enhanced Edition
      (2012)
      This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
      he warns you that you're in the wrong place, and if you cause any trouble inside you may not leave in one piece.
Note: Giving him the wrong answer or asking him why you would need a password will still allow you go in and out of the guild as many as times as you want without interruption.


Main Area[]

Inside the main area there are several more Rogues standing about. Talking to them doesn't reveal anything of importance. A thief named Rededge is also standing around and he doesn't engage in conversation when spoken to.

With further exploration inside the guild you'll come across Alatos "Ravenscar" Thuibuld, the leader of the guild, and a Halruaan mage named Resar. Alatos will request that you procure some "ingredients" necessary for the creation of Halruaan skyships.

Narlen Darkwalk, a common thief hanging out in a small store room, will approach the party upon sight and attempt to recruit your thief for some good ol' fashion thievery.

In what appears to be an interrogation room (located next to the store room), a drunk thief named Husam will provide some useful info about the leaders of the Iron Throne.

A small side room next to the stairs is where Black Lily can be found. She will sell you some useful items if you've got the coin.

Note: Attacking any person in the building will cause the whole guild to attack you.


Thieves' Maze[]

In Chapter Seven, the staircase to nowhere will become active and it leads down to the Thieves' Maze. Going through the maze will lead you to the Undercity and eventually Sarevok.

Note: Access to the Thieves' Maze is only given if the party has been teleported into the building. If you manage to leave the Ducal Palace before either Belt or Liia Jannath speak with you after Sarevok has been teleported out of the palace by Winski Perorate, when you enter the guild building, the stairs will remain inaccessible.


Loot[]

(Note: House numbers track from left to right. House number 4 has no containers.)

Front House 1

Front House 2

Front House 3

Main Area


Trivia[]

  • The password to enter the Thieves' Guild, "Fafhrd" is likely a reference to the fantasy writings of Fritz Leiber and his key characters, 'Fafhrd and the Gray Mouser ' with the Mouser considered a 'mercurial thief'


Gallery[]

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