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Thieving Abilities

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This article contains information from the game manual of Baldur's Gate and Tales of the Sword Coast. This article deals with the four thieving skills in the game.

Table I, Dexterity and thieving abilitiesEdit

Dexterity Pick pockets Open locks Detect traps Stealth
9 -15 -10 -10 -20
10 -10 -5 -10 -15
11 -5 0 -5 -10
12 0 0 0 -5
13-15 0 0 0 0
16 0 +5 0 0
17 +5 +10 0 +5
18 +10 +15 +5 +10
19 +15 +20 +10 +15
20 +20 +25 +15 +18
21 +25 +30 +20 +20
22 +30 +35 +25 +23
23 +35 +40 +30 +25
24 +40 +45 +35 +30
25 +45 +50 +40 +35

This table shows the relation between dexterity and thieving skills. For more information on dexterity and the other five character abilites, see Character Abilities.

These numbers are added or subtracted from the base points and racial modifiers. The resulting number is a chance in percentage.

Abilities/spells such as Draw Upon Holy Might or potions that boost dexterity up to 25 will give a bigger boost to thieving skills the lower base dexterity is, since points cannot be placed into a thieving skill to exceed 250.









Table II, thieving abilites, racial bonus and the base.Edit

Pick pockets Open locks Detect traps Stealth Total
Base number +15 +10 +5 +15 45
Dwarf 0 +10 +15 0 25
Elf +5 -5 0 +10 10
Gnome 0 +5 +10 +5 20
Half-elf +10 0 0 +5 15
Halfling +5 +5 +5 +15 30
Human 0 0 0 0 0

Every race will get the base number. Halflings have the best overall thieving ability bonus, with dwarves second.

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