Thanks a lot for all this info. Is there a better order in which I should attempt these quest?
But my main problem at this moment it that I can not find the "Baldur.ini file (located in the BG installation directory)." Even by using the search tool. ??? Could it be because of the Steam platform I'm using?
Be careful with Shandalar, however, because he might immediately teleport you to the Ice Island, depending on dialogue choices and – as I think – reaction.
Retrieve Shandalar's Cloak would still be the first quest to do from here: the dungeon you're teleported to is a bit annoying (very similar layout to the Firewine Ruins) and the quest itself boring; also no really good loot (personal opinion).
You don't need the two wardstones that are offered to you in the village – they only block two inventory slots.
The quest for knowledge, given to you by Mendas, might intended to be the second "main" quest of this content (includes traveling on the world map; feels bigger; Ike's off to the tower, waiting for you), but I usually do this beforeDurlag's Tower – that one is my favorite dungeon of the game and holds much more and better loot than the sea journey, so I save it for last. And regarding time: the tower's also a very large and multiple levels dungeon, and might in fact be even bigger.
So, after returning from the Ice Island (and having had a rest and merchandise) and having spoken to Mendas, it's time to get the Sea Charts … I've made a mistake there above, about the area code of the Merchants' League Counting House: it's actually C:MoveToArea("AR0307"). If you want to retrieve them peacefully and as intended: you can jump into the Blushing Mermaid via C:MoveToArea("AR0114") to get De'Tranion's Baalor Ale. Then back to the Counting House (upper floor is C:MoveToArea("AR0308")), then back to the Beard (C:MoveToArea("AR1000")) and Mendas.
The sea journey and your return don't need the world map: all area transitions there are made automatically or locally.
After this, you don't want to have Ike waiting any longer to start his tour: empty your inventory of unneeded stuff and travel to Durlag's Tower (C:MoveToArea("AR0500")). You find a merchant there; I can't tell you currently what he's not buying but if I remember correctly, he's not able to identifyitems. All area transitions inside the tower don't need the world map again. But you might want to travel to the Nashkel Carnival on occasion, to clean up your inventory (or for item identification): C:MoveToArea("AR4900").
Before returning to Ulgoth's Beard (C:MoveToArea("AR1000")) after you've cleared the tower, some inventory space and a rest are useful.
Two notes about using this console command:
Always see that you've selected the whole party and they're not currently occupied doing some scripted stuff, as casting spells or something.
You can browse through your latest 10 commands by using the up- and down-arrow keys in the console – no need for always typing in the whole code.