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True Sight dispels all hostile Illusion/Phantasm spells in the area of effect.

EffectsEdit

True Sight
Instantly and once per round for 1 turn after this spell is cast, all hostile Illusion/Phantasm spells in the area of effect will be dispelled. The spells that are affected by this are Reflected Image, Invisibility, Mirror Image, Non-Detection, Improved Invisibility, Shadow Door, Mislead, Project Image, and Simulacrum. The area of effect is roughly a 70-ft. radius around the caster. The target's Magic Resistance, if any, does not come into effect with this spell. This spell only affects enemies, thus it is unable to dispel invisibility from a party member.

GameplayEdit

Usage NotesEdit

True Sight is the most powerful Divination spell, and is essential in some form for every party. Illusion spells, at minimum, are powerful defensively, but the higher level spells such as Simulacrum and especially Project Image represent huge offensive threats. Since True Sight is an illusion killer, it is unaffected by magic resistance or spell immunities, and affects all enemy illusions within the spell's radius. The only illusions it doesn't dispel are plot specific ones.

Where to obtain its scrollEdit

Baldur's Gate II: Shadows of AmnEdit

Baldur's Gate II: Throne of BhaalEdit

Links to affected spellsEdit