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A Weapon Proficiency is a skill that determines how well a character can handle certain types of weapons, which may add penalties or bonuses to their attack and damage, depending on the skill level. Most non-warrior classes may become proficient (one proficiency slot) in their weapon array; paladins and rangers can specialize (two slots), and only fighters are able to achieve grand mastery (all five slots).

Certain non-humanoid creatures might also be proficient in fighting with their specific weapons, or even master these.

Skill listsEdit

Baldur's Gate & Tales of the Sword CoastEdit

For Baldur's Gate: Enhanced Edition and Siege of Dragonspear, see further below.

The original Baldur's Gate groups certain, "similar" weapons together and offers only a few categories of weapon proficiencies: eight in number.

See the table to the right for a listing and forbidden classes.

This makes characters more versatile, and they can quickly switch to a different weapon of the same category – e.g. if the one used suddenly breaks – without having to deal with penalties during combat.

Note: For which weapon type belongs into which category, see the table for Baldur's Gate II & Enhanced Editions below.
Note: For a more detailed table about which class is allowed to learn which proficiency, see further below.

Icewind DaleEdit

Main article: Weapon Proficiency on the Icewind Dale Wiki.

Icewind Dale, a "sister" game of Baldur's Gate, which was developed and published between the first and the second part of the Bhaalspawn saga, has a more specialized system of weapon proficiencies, splitting the Baldur's Gate I categories up into many more single weapon types, and keeping only very few weapons within one category.

See the table below for a listing and comparison with Baldur's Gate I and II.

Class restrictions are also handled slightly different from the Baldur's Gate games:

Baldur's Gate II & Enhanced EditionsEdit

Baldur's Gate II: Shadows of Amn further cuts down the weapon proficiencies and binds most of them to a single weapon, following even closer the underlying Advanced Dungeons & Dragons 2nd Edition ruleset, documented e.g. in the Player's Handbook. Remaining exceptions are:

Also, so-called "weapon classes" are introduced: proficiencies that add bonuses to certain fighting styles, such as using a two- or a one-handed weapon, a shield or two weapons simultaneously.

See the table below for a listing, forbidden classes and the Baldur's Gate I proficiencies for a comparison.

These expansions of the weapon proficiency system were carried over into and are still valid for the Enhanced Editions of the games.

System since Baldur's Gate II
Proficiency BG & TotSC IWD Excluded classes
Bastard Sword Large Sword Great Swords
Long Sword Large Sword Large Swords [N. 1]
Short Sword Small Sword Small Swords
Axe [N. 2] Axe Axes
Two Handed Sword Large Sword Great Swords
Katana Large Sword [N. 3]
Scimitar [N. 4] Large Sword Large Swords
Dagger [N. 5] Small Sword Daggers
War Hammer Blunt Weapons Hammers [N. 6]
Club Blunt Weapons Clubs
Spear Spear Spears
Halberd Spear Halberds
Flail [N. 7] Spiked Weapons Flails [N. 8]
Mace Blunt Weapons Maces [N. 9]
Quarter Staff Blunt Weapons Quarter Staves
Cross Bow Missile Weapons Crossbows
Long Bow Bow Bows
Short Bow Bow Bows
Dart Missile Weapons Missile Weapons
Sling Missile Weapons Missile Weapons
Two Handed Weapon Style
Sword and Shield Style
Single Weapon Style
Two Weapon Style
  1. Incl. Broad Swords
  2. Incl. Throwing Axe
  3. Katanas don't exist in the original Baldur's Gate and its Tales of the Sword Coast expansion, but if, they would be assigned to the weapon proficiency "Large Sword".
  4. Incl. Wakizashi and Ninjatō
  5. Incl. Throwing Dagger
  6. Incl. Mauls
  7. Incl. Morning Star
  8. For Morning Stars, see Maces
  9. Incl. Morning Stars

Technical noteEdit

The old Baldur's Gate & Tales of the Sword Coast proficiencies are still existent and active in the game files of the newer games, though without any effect on combat abilities, bonuses, attack or damage. Due to game engine mechanics, creatures with inherited classic proficiencies need extra effect scripts attached, that transform the old into the new system. Creatures without these scripts, however, will suffer from all disadvantages and penalties of wielding a weapon they are not proficient with.

Effects Edit

Proficiency (Slots spent)
Unskilled (0) Proficient (1) Specialized (2) Master (3) High Master (4) Grand Master (5)
Weapon Type Melee weapon
APR bonus (warriors only)
+0.5 +0.5 +0.5 +0.5
+1
BGEEglow
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
SoDglow
This icon indicates content from the Siege of Dragonspear campaign of the Baldur's Gate: Enhanced Edition.
BGIIEESoAglow
Baldur's Gate II: Enhanced Edition – Shadows of Amn (2013)
This icon indicates content from the Shadows of Amn campaign of the Baldur's Gate II: Enhanced Edition.
THAC0
Modifier
+2 (warriors, monks)
+3 (priests, most rogues)
+5 (mages, mage/thief, sorcerers, shadowdancer)
0 -1 -3
BGnoglow1
Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.
Totsc icon
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast‎ campaign.

-2
COADCNTR00004
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
LDCNTR00004
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.

-3
BGEElogoglowlogoonly
This icon indicates content from all Enhanced Editions of the Baldur's Gate games.
-3
BGnoglow1
Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.
Totsc icon
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast‎ campaign.

-2
COADCNTR00004
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
LDCNTR00004
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.

-3
BGEElogoglowlogoonly
This icon indicates content from all Enhanced Editions of the Baldur's Gate games.
-3
BGnoglow1
Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.
Totsc icon
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast‎ campaign.

-2
COADCNTR00004
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
LDCNTR00004
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.

-3
BGEElogoglowlogoonly
This icon indicates content from all Enhanced Editions of the Baldur's Gate games.
Damage modifier 0 0 +2 +3
BGnoglow1
Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.
Totsc icon
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast‎ campaign.

+2
COADCNTR00004
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
LDCNTR00004
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.

+3
BGEElogoglowlogoonly
This icon indicates content from all Enhanced Editions of the Baldur's Gate games.
+5
BGnoglow1
Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.
Totsc icon
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast‎ campaign.

+3
COADCNTR00004
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
LDCNTR00004
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.

+4
BGEElogoglowlogoonly
This icon indicates content from all Enhanced Editions of the Baldur's Gate games.
+5
BGnoglow1
Baldur's Gate (1998)
This icon indicates content from the original Baldur's Gate campaign.
Totsc icon
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast‎ campaign.

+4
COADCNTR00004
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
LDCNTR00004
This icon indicates content from the original Baldur's Gate II: Throne of Bhaal campaign.

+5
BGEElogoglowlogoonly
This icon indicates content from all Enhanced Editions of the Baldur's Gate games.
Speed Factor bonus -1 -3
Fighting Style Two-Handed Weapon +1 damage,
-2 Speed Factor,
Crit on 19 & 20 roll
+1 damage,
-4 Speed Factor,
Crit on 19 & 20 roll
Sword and Shield -2 AC vs. missile -4 AC vs. missile
Single-Weapon -1 AC,
Crit on 19 & 20 roll
-2 AC,
Crit on 19 & 20 roll
Two-Weapon +4 THAC0 to main weapon,
+8 THAC0 to offhand weapon
+2 THAC0 to main weapon,
+6 THAC0 to offhand weapon
+4 THAC0 to offhand weapon +2 THAC0 to offhand weapon

1) No thrown weapon gets any weapon style bonus when in "ranged" mode and equipped as such

2) For thrown weapons that can be switched between ranged/mode and melee mode (some throwing axes/daggers/hammers), when in "melee" mode and equipped as such they can benefit from the single weapon style (if the character has points in this and no shield equipped) or the sword and shield style (if the character has points in this and a shield *is* equipped, even a buckler)

3) Thrown weapons in "melee" mode use the Str bonus to hit, not Dex

4) Thrown weapons in "ranged" mode use the Dex bonus to hit, not Str

5) In BG:EE the following "hurled" weapons also get the strength *damage* bonus, *even in ranged mode*: throwing axes/daggers/hammers; slings (but not darts).

Slots gained with level by class group Edit

Growth rate differs based on class group, multi-classes use only the class of the fastest progression; dual-classes only gain slots from the current active class.

Level Warrior group Priest & Rogue group Wizard group
1 4 2 1
2
3 1
4 1
5
6 1 1
7
8 1
9 1
10
11
12 1 1 1
13
14
15 1
16 1
17
18 1 (Max for triple multi-classes) 1
19
20 1
21 1 (Max for cleric/ranger)
22
23
24 1 (Max for fighter multi-classes) 1 (Max for cleric/mage) 1
25
26
27 1
28 1 (Max for thief multi-classes, druid)
29
30 1 1 (Max for wizard)
31
32 1
33 1 (Max for ranger, paladin)
34
35
36 1 1
37
38
39 1
40 1
Total 17 for fighter, barbarian
15 for ranger, paladin
12 for fighter multi-classes
11 for cleric/ranger
10 for triple multi-classes
12 for cleric, druid, thief, bard, monk
9 for thief multi-classes, druid
8 for cleric/mage
6 for all wizards

Allowed slots investments by class kit Edit

Max slots per weapon differs based on class kit, fighter, ranger multi-classes may specialize (2 slots), other combinations may only be proficient (1 slot); dual-classes gives the better of the two caps, with fighter dualing are allowed up to 5 slots, but beware of risking wasting and permanently losing any duplicate slot expenditure, as the slots spent are not combined, only chosen the better value if you take the same proficiency in both classes, so keep track of what you have spent. Fighting styles have different investment values.

Class Class kit Max slots allowed Exceptions / Restrictions
Fighter Berserker 5 Limited to Proficient in ranged weapons
Kensai 5 Cannot use ranged weapons
Barbarian 2 Mastery in Two Weapon Style
Dwarven DefenderEE 2 High Mastery in Axes and Warhammers
Mastery in Two Weapon Style
Other fighter kits 5
Fighter multi-classes 2 Restricted to cleric or druid weapon selection if using respective class
Mastery in Two Weapon Style
Ranger Archer 1 Grand Mastery in Crossbow, Longbows, and Shortbows
Mastery in Two Weapon Style (starts Specialized)
Beast Master 2 Cannot use metal weapons (Club and Quarterstaff are only melee options)
Mastery in Two Weapon Style (starts Specialized)
Other ranger kits 2 Mastery in Two Weapon Style (starts Specialized)
Paladin Cavalier 2 Cannot use ranged weapons
Mastery in Two Weapon Style
Other paladin kits 2 Mastery in Two Weapon Style
Cleric 1 Weapons limited to: War Hammer, Club, Flail, Morningstar, Mace, Quarterstaff, and Sling
Druid 1 Weapons limited to: Scimitar, Dagger, Club, Spear, Quarterstaff, Dart, and Sling
Thief Swashbuckler 1 Specialized in Thief melee weapons (no extra APR)
Mastery in Two Weapon Style
SpecializedCE / ProficientEE in other fighting styles
Other thief kits 1 Weapons limited to: Long Sword, Short Sword, Katana, Wakizashi, Ninja-To, Scimitar, Dagger, Club, Quarterstaff, Crossbow, Shortbow, Dart, and Sling
Bard Blade 1 Mastery in Two Weapon Style
Other bard kit 1
Mage, Sorcerer 1 Can only use certain weapons: Dagger, Quarterstaff, Dart, and Sling
Cannot use fighting styles
Monk 1 Weapons limited to: Long Sword, Short Sword, Katana, Wakizashi, Ninja-To, Scimitar, Dagger, Club, Dart, and Sling
Cannot use fighting styles other than Single Weapon Style
Shaman 1 Weapons limited to: Dagger, Club, Spear, Axe, Quarterstaff, Dart, Sling, and Shortbow

External linksEdit