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Weapon Proficiency determines how well a creature can handle certain types of weapon, which may add penalties or bonuses, depending on the skill level. Most non-warrior group classes may become proficient (1 slot) in their weapon array, paladins & rangers can specialize (2 slots), only fighters are able to achieve grand master (5 slots). Different classes also have various fighting style investments.

Effects Edit

Proficiency (Slots spent)

Weapon Type

Fighting Style

Melee weapon APR bonus (warrior group only) THAC0 modifier Damage modifier Speed Factor bonus Two-Handed Weapon Sword and Shield Single-Weapon Two-Weapon
Unskilled (0) +1BGTotSC +2 -1BGTotSC -2 +4 THAC0 to main weapon
+8 THAC0 to offhand weapon
Proficient (1) 0 0 +1 damage
-2 Speed Factor
Crit on 19 & 20 roll
-2 AC vs. missile -1 AC
Crit on 19 & 20 roll
+2 THAC0 to main weapon
+6 THAC0 to offhand weapon
Specialized (2) +0.5 -1 +2 +1 damage
-4 Speed Factor
Crit on 19 & 20 roll
-4 AC vs. missile -2 AC
Crit on 19 & 20 roll
+4 THAC0 to offhand weapon
Master (3) +0.5 -3 +3 +2 THAC0 to offhand weapon
High Master (4) +0.5 -3 +4 -1
Grand Master (5) +0.5 1BG:EESoDBGII:EE -3 +5 -3

Slots gained with level by class group Edit

Growth rate differs based on class group, multi-classes use only the class of the fastest progression; dual-classes only gain slots from the current active class.

Level Warrior group Priest & Rogue group Wizard group
1 4 2 1
2
3 1
4 1
5
6 1 1
7
8 1
9 1
10
11
12 1 1 1
13
14
15 1
16 1
17
18 1 (Max for triple multi-classes) 1
19
20 1
21 1 (Max for cleric/ranger)
22
23
24 1 (Max for fighter multi-classes) 1 (Max for cleric/mage) 1
25
26
27 1
28 1 (Max for thief multi-classes, druid)
29
30 1 1 (Max for wizard)
31
32 1
33 1 (Max for ranger, paladin)
34
35
36 1 1
37
38
39 1
40 1
Total 17 for fighter, barbarian
15 for ranger, paladin
12 for fighter multi-classes
11 for cleric/ranger
10 for triple multi-classes
12 for cleric, druid, thief, bard, monk
9 for thief multi-classes, druid
8 for cleric/mage
6 for all wizards

Allowed slots investments by class kit Edit

Max slots per weapon differs based on class kit, fighter, ranger multi-classes may specialize (2 slots), other combinations may only be proficient (1 slot); dual-classes gives the better of the two caps, with fighter dualing are allowed up to 5 slots, but beware of risking wasting and permanently losing any duplicate slot expenditure, as the slots spent are not combined, only chosen the better value if you take the same proficiency in both classes, so keep track of what you have spent. Fighting styles have different investment values.

Class Class kit Max slots allowed Restrictions
Fighter Berserker 5 Limited to Proficient in ranged weapons
Kensai 5 Cannot use ranged weapons

Barbarian

5 Mastery in Two Weapon Style
Other fighter kits 5
Fighter multi-classes 2

Restricted to cleric or druid weapon selection if using respective class

Mastery in Two Weapon Style

Ranger Archer 2

Grand Mastery in Crossbow, Long Bows, and Short Bows

Proficient in melee weapons

Mastery in Two Weapon Style (starts Specialized)

Proficient in other fighting styles besides Two Weapon Style

Beast Master 2

Cannot use metal weapons (Club and Quarter Staff are only melee options)

Mastery in Two Weapon Style (starts Specialized)

Other ranger kits 2 Mastery in Two Weapon Style (starts Specialized)
Paladin Cavalier 2 Cannot use ranged weapons

Mastery in Two Weapon Style

Other paladin kits 2 Mastery in Two Weapon Style
Cleric 1

Can only use blunt weapons: War Hammer, Club, Flail, Morningstar, Mace, Quarter Staff, and Sling

Druid 1 Can only use certain weapons: Scimitar, Dagger, Club, Spear, Quarter Staff, Dart, and Sling
Thief Swashbuckler 1

Specialized in Thief melee weapons (but doesn't gain additional attacks)

Mastery in Two Weapon Style

Specialized in fighting styles besides Two Weapon Style

Other thief kits 1 Can only use certain weapons: Long Sword, Short Sword, Katana, Wakizashi, Ninja-To, Scimitar, Dagger, Club, Quarter Staff, Crossbow, Short Bow, Dart, and Sling
Bard Blade 1 Mastery in Two Weapon Style
Other bard kit 1
Mage, Sorcerer 1 Can only use certain weapons: Dagger, Quarter Staff, Dart, and Sling

Cannot use fighting styles

Monk 1

Can only use certain weapons: Long Sword, Short Sword, Katana, Wakizashi, Ninja-To, Scimitar, Dagger, Club, Dart, and Sling

Cannot use fighting styles other than Single Weapon Style

Shaman 1 May only use the following weapons: dagger, club, spear, axe, quarterstaff, dart, sling, and shortbow

May only become Proficient (one slot) in any weapon class

May only become Proficient (one slot) in any fighting style

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