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Wild Surge occurs when a Wild Mage casts Nahal's Reckless Dweomer, a d100 dice is rolled and the number is compared to another factor number, which is the sum of Wild Mage’s level (31 max)Chaos Shield Improved Chaos Shield modifier and Equipment modifier. If the former number is equal or less than the latter, the desired spell is cast normally, if greater, a wild surge effect will take place according to the number you rolled, refer to the table below.

Wild Surge may also occur at 5% chance when casting other memorized spells, the process is the same as above, with the exception of Wild Mage’s level not taking into account, so it’s just d100 vs. Chaos Shield Improved Chaos Shield modifier + Equipment modifier.

Chaos Shield spells in classic game stack with themselves if they’re put in sequencers or contingencies so Wild Mages are able to maneuver across the effects table fairly free or simply become "surge-free" by stocking Chaos Shield spells in Contingency. Enhanced Editions have this trait removed however, you'll have to be more lucky to get the desired effects.

Rolled Message Effect
1 Wild color changes Repulsion Field centered on caster
2 Wild color changes Wild color changes on caster
3 Squirrels... Everywhere squirrels! 8 Squirrels summoned around the caster for 2 turns
4 I'm so itchy! Caster becomes itchy (+2 penalty to speed factor and spellcasting speed for 1 turn)
5 It's so bright! The caster glows
6 Area effect Fireball centered on caster
7 Sex change Caster's sex is reversed for 10 minutes
8 Color change Caster's color changes for 1 turn
9 Explosion? Everyone in the area faces a different direction
10 Explosion? Explosion centered on caster
11 Entangled Target is Entangled for 1 turn
12 Slowed Slow spell centered on target, victims get no save; lasts for 1 turn
13 Polymorphed

Target polymorphed into Spirit Wolf for 70 seconds (count as +1 weapons, Hasted, 4 attacks per round counting the Haste effect)

14 Held Caster held for 70 seconds, no save
15 Hastened Caster Hasted for 1 turn
16 Polymorphed Caster polymorphed into a squirrel permanently until affected by Dispel Magic
17 Gold Destroyed! 80% of party gold is destroyed
18 Weakened Target weakened for 1 turn (-6 Strength)
19 Burst Sunfire spell centered on caster, cast at their level
20 Legs... so... heavy. Target's movement rate lowered by 4 for 1 turn
21 Caster also targeted Fireball centered on caster
22 Held Caster affected by Hold Person for 1 turn, save vs. spell negates
23 Fear Symbol, Fear spell centered on target (save vs. spell at -4 or be panicked for 84 seconds)
24 Roll twice more Roll twice more; both effects apply
25 Area explored Entire area is explored
26 Globe of Invulnerability Minor Globe of Invulnerability spell cast on target (Immunity to spells of levels 1, 2, and 3 for 42 seconds)
27 Silence Silence, 15' Radius spell centered on caster, cast at their level (save vs. spells at -5 or be Silenced for 2 rounds/level)
28 Dizzy Caster is dizzy (+4 THAC0 penalty and 100% spellcasting failure for 1 turn)
29 Invisible Target becomes Invisible for 24 hours or until broken
30 Pretty sparkles Pretty sparkles! No other effect
31 Caster becomes target Caster becomes the spell's target
32 Invisible Caster becomes Invisible for 24 hours or until broken
33 Colors! Color Spray spell shoots away from the caster
34 I've always said that bird magic is the most difficult. Some non-selectable birds are summoned which fly away from the caster
35 Shouldn't this spell do something? Fireball centered on caster that does no damage
36 Gems! Caster receives 5 gems (Aquamarine, Garnet, Horn Coral, Pearl, Sphene)
37 Berries in my pocket. Combat music starts
38 Berries in my pocket. Goodberries created on caster as per the spell
39 Projectile changed Spell's projectile is changed to a Fireball; spell goes off normally otherwise
40 What's this in my pocket? Items in a Fireball-sized area of effect have their charges drained, including weapons
41 What's this in my pocket? Random treasure created on the caster
42 Combat ready! Caster is combat ready for 1 turn (-2 THAC0 bonus and +2 damage)
43 Combat ready! Teleport Field centered on caster
44 *hiccup*... *hic*... Teleport Field centered on target
45 *hiccup*... *hic*... Everyone in a Fireball-sized area of effect of the target gets hiccups for 1 turn (+1 THAC0 penalty, +1 speed factor penalty)
46 Roll twice more All doors opened in the area of effect, if there are no doors, roll twice more and use both effects.
47 Polymorphed Caster polymorphed into Spirit Wolf for 70 seconds (attacks count as +1 weapons, Hasted, 4 attacks per round counting the Haste effect)
48 Oops, wrong target. Spell's target is randomly changed
49 I feel refreshed. Spell fizzles but caster recuperates as if they rested
50 Monsters summoned Monster Summoning II cast at the target
51 Is that snow? If outdoors, it starts snowing. If indoors, roll twice more and use both effects
52 What's with the noise? Target must save or be stunned
53 Double Hit Points Target's maximum HP is doubled
54 Oops, a gate... Is that a pit fiend?! Gates in a Nabassu to kill those not Protected From Evil
55 What's with the noise? Spell goes off normally but with a noise
56 Duration halved Spell goes off normally but the duration is halved (if not instant)
57 Swirly things Spell fizzles
58 Projectile speed halved Spell's projectile speed is halved
59 Weapons glow All weapons in the area glow
60 No Save No saving throw allowed against the spell's effect
61 Held Target is held for 70 seconds, no save
62 Detect magic Detect Magic cast at the target in a Fireball-sized area of effect
63 Roll 4 more times! Roll 4 more times and use all the effects
64 Slowed Slow spell cast at targets at caster's level
65 Oops, wrong spell. Instead of the chosen spell, a different random spell of the same level is cast instead
66 Lightning bolt. Lightning Bolt spell cast at the target at caster's level (capped at 20)
67 Strengthened Target strengthened for 70 seconds (+6 Strength)
68 Heal Heal spell cast on the target
69 Entangle Target is Entangled for 1 turn, no save
70 Weakened Caster weakened for 1 turn (-6 Strength)
71 Fireball Fireball spell centered on the target, cast at the caster's level
72 Turned to Stone Flesh to Stone spell cast on the target, save vs. spell negates
73 Spell cast and I feel refreshed. Spell cast normally and caster recuperates as if they rested
74 Heal Caster affected by a Heal spell
75 Dizzy Target becomes dizzy for 1 turn (+4 THAC0 penalty and 100% spellcasting failure for 1 turn)
76 Burst Sunfire spell centered on target, caster is unaffected
77 Held Target affected by Hold Person for 1 turn (save vs. spell negates; does not affect non-humanoids)
78 Blinded Target Blinded for 10 minutes, save vs. spell negates
79 Charmed Target is Charmed for 5 minutes, save vs. spell negates
80 Gems! 5 gems created on target (Aquamarine, Garnet, Horn Coral, Pearl, Sphene)
81 My legs! What have you done? Target's movement rate is doubled
82 What's in my pack? Random treasure created on the target
83 Silence Target polymorphed into a squirrel
84 Silence Silence, 15' Radius spell centered on target (save vs. spells at -5 or be Silenced for 2 rounds/level)
85 Sex change Target's gender is reversed
86 Explosion? Fake fireball centered on target (harmless)
87 Stinking cloud Cow falls from the sky onto the target for 3d10+3 crushing damage
88 COW! Target becomes dizzy (+4 THAC0 penalty and 100% spellcasting failure for 1 turn)
89 Dizzy Spell's area of effect becomes 60 foot radius. Single-target spells give their effects to all within a 60 foot radius.
90 Area effect Stinking Cloud spell centered on target
91 Itchy Target becomes itchy (+2 penalty to speed factor and spellcasting speed for 1 turn)
92 Hit Points doubled Caster's maximum HP is doubled
93 Held Target affected by Hold Person for 1 turn (save vs. spell negates; does not affect non-humanoids)
94 Hastened Target Hasted for 1 turn
95 My gold! 80% of gold on the target is destroyed
96 Spell cast twice Spell cast twice
97 Spell cast, +4 save Spell cast normally; victims make saving throws against it at a -4 penalty
98 Color change Target's color changes permanently
99 Spell cast at double level Spell cast at double level of the caster (most spells scale up to level 20, some less, like Fireball, few are uncapped, like Dispel)
100 Spell cast normally Spell cast normally
9B What was that? Over there!

Possible inconsistencies at 1, 6, 21, 37, 40, 43, 44, 52, 57, 83, 87-90, 9B.


References Edit