Wisdom is one of the six ability scores, a minimum natural score of 15 or 17 is required for cleric and druid dual-class combinations.

This score is very important for clerics and druids, as a high wisdom grants extra spell slots per spelllevel, the bonuses are cumulative, eg. a cleric with 15 wisdom will have two extra level 1 spellslots plus one extra level 2 spellslot. Rangers and paladins do not gain such bonus – their spell slots are determined solely by their exp level.

Although having high wisdom is not as important for wizards, it is still useful for getting the best results from Wish and Limited Wish.

For all classes, wisdom combined with intelligence provide adjustments to lore.

In BGTotSCBGII(SoA), it determines the divine spell levels clerics and druids may be cast, such limits are removed upon the introduction of ToB.

Though original manuals suggest otherwise, it is worth noting that magic defense, saving throws adjustments and spell failure % are not implemented in actual gaming.

Scores tableEdit


Cumulative extra spell slots per spelllevel for cleric, druid

Lore adj
1-6 -20
7-9 -10
10-12 0
13 1st
14 1st
15 2nd +3
16 2nd +5
17 3rd +7
18 4th +10
19 1st, 4th +12
20 2nd, 4th +15
21 3rd, 5th +20
22 4th, 5th +25
23 5th, 5th +30
24 6th, 6th +35
25 6th, 7th +40

Wisdom score altering Edit

Permanent boosts Edit

Temporary altering Edit

Potions Edit

Equipment Edit

External links Edit

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