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Wolfweres are 'reverse-werewolves.' They are lycanthropes whose natural form is a wolf with the ability to assume the form of a human or a half-human half-beast hybrid. They look exactly like werewolves in appearance. They are immune to normal weapons and in the Enhanced Editions, they are given a Detect Illusion bonus. They attack with 1d12 slashing damage and have two attacks per round.

There are three 'types' of wolfweres that are encountered in the games with the biggest differences between the three being in hit point amount, xp, thac0, and saving throws (see infobox). There is no physical way to determine which is which. And only two of the three types occur in Baldur's Gate I: Tales of the Sword Coast and the Enhanced Edition and Baldur's Gate II: Shadows of Amn and the Enhanced Edition.

Types[]

The three different types of wolfweres and their major stats differences are listed below by their creature code:

  • WOLFWE02


    • HP: 35
    • XP: 420
    • Str: 19
    • Con: 15
    • thac0: 10
    • Death: 13
    • Wand: 14
    • Poly: 13
    • Breath: 15
    • Spell: 15
  • WOLFWE, WOLFWE01, 6CWERE2
    • HP: 41
    • XP: 1400
    • Str: 19
    • Con: 15
    • thac0: 9
    • Death: 12
    • Wand: 13
    • Poly: 12
    • Breath: 14
    • Spell: 14
  • WOLFWEGL


    • HP: 51
    • XP: 1800
    • Str: 18
    • Con: 19
    • thac0: 7
    • Death: 10
    • Wand: 11
    • Poly: 10
    • Breath: 12
    • Spell: 12

Locations[]

Tales of the Sword Coast[]

WOLFWE

WOLFWE01

  • Kryla and Meym transform into this type of wolfwere

WOLFWEGL

  • Isle of Balduran North (×1)
    • Palin and the Monsters (×1) (dialogue spawn)
    • Wandering Eye
      • Orlop deck (×3)
      • Main deck (×4)
      • Captains deck (×4) (dialogue spawn)

Shadows of Amn[]

WOLFWE02

6CWERE2

WOLFWE01

External links[]

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