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Yaga-Shura was a fire giant, a Bhaalspawn and a member of The Five. He led a siege on Saradush in an attempt to kill all the Bhaalspawn there.

Yaga-Shura had acquired invulnerability to all attacks by having his heart removed and kept burning with magical fire. Nevertheless, he was the second one of The Five to be killed, shortly after he destroyed Saradush.

He was raised by a woman named Nyalee, who helped him achieve invulnerability. Yaga-Shura did not show much thanks though, as he also took her heart to stop her from undoing the magic that kept him invulnerable.

Strategy[]

  • Only enter the Siege Camp after you have dispelled his invulnerability, otherwise you will be unable to harm him.
  • His only major resistance is his immunity to fire (110%). Since he lacks any Magic Resistance and possesses relatively few hitpoints (150), most non-fire-based damaging spells will be effective, and the lack of physical damage reduction means he will fall quickly to your high-level fighters, especially if they have Improved Haste and use Critical Strike.
  • Once he first takes damage, he will retreat for approximately 2-3 rounds, after which he will return with a cadre of high-level lieutenants (definitely a mage, fighter, and priest, plus one other, a thief?). The group will appear right next to the protagonist, so be ready!
  • Once Yaga-Shura dies, any remaining soldiers on the field will retreat.
  • CHEESE TACTICS: If you manage to kill the initial few soldiers chasing the peasants before they initiate dialog (summons + Invisibility on self), the infinite spawning soldiers will not appear. If you also attack Yaga-Shura from off-screen (summons + Farsight/Wizard Eye) without heading across the bridge, he will then disappear and reappear with his lieutenants a few rounds later as normal, without having to chew through his soldiers for the duration. This strategy might be useful for simplifying the fight or decreasing the difficulty if you are solo or attempting a no-reload trilogy playthrough.
  • Yaga-Shura's THAC0 is -5 (base) -5 (Strength) -3 (proficiency) -5 (weapon) = -18. On the surface, that sounds very hard to defend against (the AC cap being -20). However, his weapons deal Crushing damage. 2 Potions of Absorption will raise your AC bonus vs Crushing to the AC bonus cap of -20. This makes it reasonably easy to tank his attacks.

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